pub trait AnimationState: Animation {
type StateQuery<'w, 's>: ReadOnlyQueryData;
// Required method
fn update_state(
animator: &mut Animator<Self>,
data: &<Self::StateQuery<'_, '_> as WorldQuery>::Item<'_>,
);
}Expand description
This trait is used to allow animations to update their state based on the compenent the animation is attached to.
Required Associated Types§
Sourcetype StateQuery<'w, 's>: ReadOnlyQueryData
type StateQuery<'w, 's>: ReadOnlyQueryData
The query that will allow the animation to read data from the component it is attached to.
Required Methods§
Sourcefn update_state(
animator: &mut Animator<Self>,
data: &<Self::StateQuery<'_, '_> as WorldQuery>::Item<'_>,
)
fn update_state( animator: &mut Animator<Self>, data: &<Self::StateQuery<'_, '_> as WorldQuery>::Item<'_>, )
This method will update the state of the animation based on the data from the component it is attached to.
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.