Module animation

Module animation 

Source

Structs§

AnimationPlugin
This plugin will register the required systems so that an animation of a type will work. Required to be implemented for each animation type.
Animator
This is the component that will animate the entity it is attached to based on the embeded animation. It will hold the progress of the animation.

Traits§

Animation
Defines an animation and how that animation should update the world every tick. Any type that implements this trait can be given state by also implementing the AnimationState trait. To spawn an animation, you can use the spawn_animation method on the Commands struct.