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#![warn(missing_docs)]
extern crate alga;
extern crate nalgebra as na;
extern crate num_traits;
use alga::general::Real;
use num_traits::Float;
use std::fmt::Debug;
#[derive(Clone, Debug, PartialEq)]
pub struct BoundingBox<S: Real + Debug> {
pub min: na::Point3<S>,
pub max: na::Point3<S>,
}
fn point_min<S: Real + Float>(p: &[na::Point3<S>]) -> na::Point3<S> {
p.iter().fold(
na::Point3::<S>::new(S::infinity(), S::infinity(), S::infinity()),
|mut min, current| {
min.x = Real::min(min.x, current.x);
min.y = Real::min(min.y, current.y);
min.z = Real::min(min.z, current.z);
min
},
)
}
fn point_max<S: Real + Float>(p: &[na::Point3<S>]) -> na::Point3<S> {
p.iter().fold(
na::Point3::<S>::new(S::neg_infinity(), S::neg_infinity(), S::neg_infinity()),
|mut max, current| {
max.x = Real::max(max.x, current.x);
max.y = Real::max(max.y, current.y);
max.z = Real::max(max.z, current.z);
max
},
)
}
impl<S: Float + Real> BoundingBox<S> {
pub fn infinity() -> BoundingBox<S> {
BoundingBox {
min: na::Point3::<S>::new(S::neg_infinity(), S::neg_infinity(), S::neg_infinity()),
max: na::Point3::<S>::new(S::infinity(), S::infinity(), S::infinity()),
}
}
pub fn neg_infinity() -> BoundingBox<S> {
BoundingBox {
min: na::Point3::<S>::new(S::infinity(), S::infinity(), S::infinity()),
max: na::Point3::<S>::new(S::neg_infinity(), S::neg_infinity(), S::neg_infinity()),
}
}
pub fn new(a: &na::Point3<S>, b: &na::Point3<S>) -> BoundingBox<S> {
BoundingBox {
min: na::Point3::<S>::new(
Real::min(a.x, b.x),
Real::min(a.y, b.y),
Real::min(a.z, b.z),
),
max: na::Point3::<S>::new(
Real::max(a.x, b.x),
Real::max(a.y, b.y),
Real::max(a.z, b.z),
),
}
}
pub fn union(&self, other: &BoundingBox<S>) -> BoundingBox<S> {
BoundingBox {
min: point_min(&[self.min, other.min]),
max: point_max(&[self.max, other.max]),
}
}
pub fn intersection(&self, other: &BoundingBox<S>) -> BoundingBox<S> {
BoundingBox {
min: point_max(&[self.min, other.min]),
max: point_min(&[self.max, other.max]),
}
}
pub fn transform<M>(&self, mat: &M) -> BoundingBox<S>
where
M: alga::linear::Transformation<na::Point3<S>>,
{
let a = &self.min;
let b = &self.max;
let corners = [
mat.transform_point(&na::Point3::<S>::new(a.x, a.y, a.z)),
mat.transform_point(&na::Point3::<S>::new(a.x, a.y, b.z)),
mat.transform_point(&na::Point3::<S>::new(a.x, b.y, a.z)),
mat.transform_point(&na::Point3::<S>::new(a.x, b.y, b.z)),
mat.transform_point(&na::Point3::<S>::new(b.x, a.y, a.z)),
mat.transform_point(&na::Point3::<S>::new(b.x, a.y, b.z)),
mat.transform_point(&na::Point3::<S>::new(b.x, b.y, a.z)),
mat.transform_point(&na::Point3::<S>::new(b.x, b.y, b.z)),
];
BoundingBox {
min: point_min(&corners),
max: point_max(&corners),
}
}
pub fn dilate(&mut self, d: S) -> &mut Self {
self.min.x -= d;
self.min.y -= d;
self.min.z -= d;
self.max.x += d;
self.max.y += d;
self.max.z += d;
self
}
pub fn insert(&mut self, o: &na::Point3<S>) -> &mut Self {
self.min.x = Real::min(self.min.x, o.x);
self.min.y = Real::min(self.min.y, o.y);
self.min.z = Real::min(self.min.z, o.z);
self.max.x = Real::max(self.max.x, o.x);
self.max.y = Real::max(self.max.y, o.y);
self.max.z = Real::max(self.max.z, o.z);
self
}
pub fn dim(&self) -> na::Vector3<S> {
self.max - self.min
}
pub fn distance(&self, p: &na::Point3<S>) -> S {
let xval = Real::max(p.x - self.max.x, self.min.x - p.x);
let yval = Real::max(p.y - self.max.y, self.min.y - p.y);
let zval = Real::max(p.z - self.max.z, self.min.z - p.z);
Real::max(xval, Real::max(yval, zval))
}
pub fn contains(&self, p: &na::Point3<S>) -> bool {
p.x >= self.min.x && p.x <= self.max.x && p.y >= self.min.y && p.y <= self.max.y
&& p.z >= self.min.z && p.z <= self.max.z
}
}