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use serde::Deserialize;
use crate::moves::Direction;

#[derive(Clone, Debug, Default, Deserialize, Eq, PartialEq)]
pub struct Location {
    pub x: i32,
    pub y: i32,
}

#[derive(Clone, Debug, Default, Deserialize, Eq, PartialEq)]
pub struct Turn {
    pub game: Game,
    pub turn: u32,
    pub board: Board,
    pub you: Snake,
}

#[derive(Clone, Debug, Default, Deserialize, Eq, PartialEq)]
pub struct Game {
    pub id: String,
    pub timeout: u32,
}

#[derive(Clone, Debug, Default, Deserialize, Eq, PartialEq)]
pub struct Board {
    pub height: u32,
    pub width: u32,
    pub food: Vec<Location>,
    pub hazards: Vec<Location>,
    pub snakes: Vec<Snake>,
}

#[derive(Clone, Debug, Default, Deserialize, Eq, PartialEq)]
#[serde(default)]
pub struct Snake {
    pub id: String,
    pub name: String,
    pub health: u32,
    pub body: Vec<Location>,
    pub latency: String,
    pub head: Location,
    pub length: u32,
    pub shout: String,
    pub squad: String,
}

impl Turn {
    pub fn last_direction(&self) -> Direction {
        let head_loc = self.you.body.first().unwrap();
        let next_loc = self.you.body.get(1).unwrap();
        let diff: (i32, i32) = (head_loc.x - next_loc.x, head_loc.y - next_loc.y);
        match diff {
            ( 1,  0) => Direction::Right,
            (-1,  0) => Direction::Left,
            ( 0,  1) => Direction::Up,
            ( 0, -1) => Direction::Down,
            _ => Direction::Up, // Only only reach this on move 0
        }
    }
}