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use serde::Deserialize;

#[derive(Debug, Deserialize, Eq, PartialEq)]
pub struct Location {
    x: u32,
    y: u32,
}

#[derive(Debug, Deserialize, Eq, PartialEq)]
pub struct Turn {
    game: Game,
    turn: u32,
    board: Board,
    you: Snake,
}

#[derive(Debug, Deserialize, Eq, PartialEq)]
pub struct Game {
    id: String,
    timeout: u32,
}

#[derive(Debug, Deserialize, Eq, PartialEq)]
pub struct Board {
    height: u32,
    width: u32,
    food: Vec<Location>,
    hazards: Vec<Location>,
    snakes: Vec<Snake>,
}


#[derive(Debug, Deserialize, Eq, PartialEq)]
pub struct Snake {
    id: String,
    name: String,
    health: u32,
    body: Vec<Location>,
    latency: String,
    head: Location,
    length: u32,
    shout: String,
    squad: String,
}