Crate battlesnake_game_types
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Types for working with battlesnake. The goal is to provide simulation tooling and fast representations that enable development of efficient minmax/MCTS. you will likely be most interested in the CellBoard type which implements all the traits necessary for minmax/MCTS and is much faster than using the wire representation, in our benchmarks, we see that our compact representation is on the order of about 33% faster for simulation than the wire representation.
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compact start of game time: [2.7520 us 2.7643 us 2.7774 us]
change: [-9.0752% -8.5713% -8.0468%] (p = 0.00 < 0.05)
Performance has improved.
vec game start of game time: [4.1108 us 4.1303 us 4.1498 us]
change: [-12.869% -9.2803% -5.8488%] (p = 0.00 < 0.05)
Performance has improved.
Found 1 outliers among 100 measurements (1.00%)
1 (1.00%) high mild
compact late stage time: [14.098 us 14.152 us 14.209 us]
vec late stage time: [21.124 us 21.337 us 21.592 us]
Found 14 outliers among 100 measurements (14.00%)
Modules
A compact board representation that is efficient for simulation
traits and structs for simulating hazard algorithms in battlesnake
implements non-deterministic forecasting for randomized algorithms
various types that are useful for working with battlesnake
types to match the battlesnake wire representation
Macros
Very internal, implements common board traits for any board type that embeds a cellboard
Functions
Loads a fixture from a given string