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pub mod login_disconnect_packet; pub use login_disconnect_packet::*; pub mod hello_packet; pub use hello_packet::*; pub mod game_profile_packet; pub use game_profile_packet::*; pub mod login_compression_packet; pub use login_compression_packet::*; pub mod custom_query_packet; pub use custom_query_packet::*; use super::Login; use crate::network::*; use crate::packet::*; use basin2_lib::Result; use bytes::BytesMut; use std::io::Error as IoError; use std::io::ErrorKind; hierarchy! { child<Login> enum LoginClientbound { LoginDisconnectPacket, HelloPacket, GameProfilePacket, LoginCompressionPacket, CustomQueryPacket, } } impl PacketContainer for LoginClientbound { fn encode(self, buf: &mut BytesMut) { match self { LoginClientbound::LoginDisconnectPacket(deref_packet) => { buf.set_mc_var_int(0); deref_packet.encode(buf); } LoginClientbound::HelloPacket(deref_packet) => { buf.set_mc_var_int(1); deref_packet.encode(buf); } LoginClientbound::GameProfilePacket(deref_packet) => { buf.set_mc_var_int(2); deref_packet.encode(buf); } LoginClientbound::LoginCompressionPacket(deref_packet) => { buf.set_mc_var_int(3); deref_packet.encode(buf); } LoginClientbound::CustomQueryPacket(deref_packet) => { buf.set_mc_var_int(4); deref_packet.encode(buf); } } } fn decode(id: i32, buf: &mut BytesMut) -> Result<LoginClientbound> { match id { 0 => Ok(LoginClientbound::LoginDisconnectPacket( LoginDisconnectPacket::decode(buf)?, )), 1 => Ok(LoginClientbound::HelloPacket(HelloPacket::decode(buf)?)), 2 => Ok(LoginClientbound::GameProfilePacket( GameProfilePacket::decode(buf)?, )), 3 => Ok(LoginClientbound::LoginCompressionPacket( LoginCompressionPacket::decode(buf)?, )), 4 => Ok(LoginClientbound::CustomQueryPacket( CustomQueryPacket::decode(buf)?, )), _ => Err(Box::new(IoError::from(ErrorKind::InvalidData))), } } }