[][src]Struct basin2_protocol::network::GameProfile

pub struct GameProfile {
    pub uuid: Option<Uuid>,
    pub name: String,
    pub legacy: bool,
}

Fields

uuid: Option<Uuid>name: Stringlegacy: bool

Trait Implementations

impl Clone for GameProfile[src]

impl Debug for GameProfile[src]

impl<'de> Deserialize<'de> for GameProfile[src]

impl PartialEq<GameProfile> for GameProfile[src]

impl Serialize for GameProfile[src]

impl StructuralPartialEq for GameProfile[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.