Function basic_dsp_interop::facade32::apply_window32 [] [src]

#[no_mangle]
pub extern "C" fn apply_window32(
    vector: Box<VecBuf>,
    window: i32
) -> VectorInteropResult<VecBuf>

window argument is translated to:

  1. 0 to TriangularWindow
  2. 1 to HammingWindow