Expand description
§base256u
Just a simple Rust crate to map between bytes and unicode glyphs. Includes
reference printable-ascii-preserved Unicode (papu) encoder and decoder
functions, as well as emoji ones. The papu encoding will preserve all text
that is already only printable ascii characters and all the other bytes map to
single-codepoint non-combining printable glyphs, skipping odd things like NBSP
and SHY.
Creating your own custom encodings is trivial as well.
Using this crate is as simple as use base256u::{Decode, Encode}; and then
calling the base256u() method or base256u_papu() to get the default papu
encoding.
§Encoding
use base256u::Encode as _;
let encoded: String = (u8::MIN..=u8::MAX).base256u_papu().collect();
assert_eq!(encoded, r##"°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~§ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľĿŀŁłŃńŅņŇň¤ŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞşŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽžſ"##);
let encoded: String = b"Pack my box with five dozen liquor jugs."
.into_iter()
.copied()
.base256u_papu()
.collect();
assert_eq!(encoded, "Pack my box with five dozen liquor jugs.");§Decoding
use base256u::Decode as _;
let decoded: Vec<Result<u8, char>> = r##"°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏ !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~§ĀāĂ㥹ĆćĈĉĊċČčĎďĐđĒēĔĕĖėĘęĚěĜĝĞğĠġĢģĤĥĦħĨĩĪīĬĭĮįİıIJijĴĵĶķĸĹĺĻļĽľĿŀŁłŃńŅņŇň¤ŊŋŌōŎŏŐőŒœŔŕŖŗŘřŚśŜŝŞşŠšŢţŤťŦŧŨũŪūŬŭŮůŰűŲųŴŵŶŷŸŹźŻżŽžſƝʼn"##.chars().base256u_papu().collect();
let mut matcher: Vec<Result<u8, char>> = (u8::MIN..=u8::MAX).map(Ok).collect();
matcher.push(Err('Ɲ'));
matcher.push(Err('ʼn'));
assert_eq!(decoded, matcher);
let decoded: Vec<u8> = "Pack my box with five dozen liquor jugs."
.chars()
.base256u_papu()
.map(|c| c.unwrap())
.collect();
assert_eq!(
String::from_utf8(decoded).unwrap(),
"Pack my box with five dozen liquor jugs."
);Structs§
- Decoder
- Decoding iterator, converting unicode chars into bytes based on the contained decoding callable. Must be fallible because not all unicode codepoints are valid bytes.
- Encoder
- Encoder iterator, converting bytes into unicode chars based on the contained encoding callable.
Traits§
- Decode
- Iterator adapter trait, adding methods to iterators that already yield chars (or optional or result chars).
- Decode
Item - A trait of a decodable item. This is used to enable Option and Result with passthrough.
- Encode
- Iterator adapter trait, adding methods to iterators that already yield bytes (or optional or result bytes).
- Encode
Item - A trait of an encodable item. This is used to enable Option and Result with passthrough.
Functions§
- decode_
basic - Decoding function for encoding to a straight 1-to-1 byte-to-codepoint conversion. Does the reverse of encode_basic.
- decode_
emoji - Decode function for emoji. Does the reverse of encode_emoji.
- decode_
papu - Decode function for printable-ascii-preserving Unicode. Does the reverse of encode_papu.
- decode_
tpapu - Decode function for tight-printable-ascii-preserving Unicode. Does the reverse of encode_tpapu.
- encode_
basic - Encode function for encoding to a straight 1-to-1 byte-to-codepoint conversion.
- encode_
emoji - Encode function for encoding to emoji.
- encode_
papu - Encode function for encoding to printable-ascii-preserving Unicode.
- encode_
tpapu - Encode function for encoding to tight-printable-ascii-preserving Unicode. Similar to papu, but packed as tightly as possible while mapping to all printable characters, skipping deprecated and invisible characters (SHY and NSBP, primarily).