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pub mod interface_vs { shader!{ ty: "vertex", src: " #version 450 layout(location = 0) in vec3 position; layout(location = 1) in vec2 coords; layout(location = 2) in vec4 color; layout(location = 3) in int ty; layout(location = 0) out vec2 out_coords; layout(location = 1) out vec4 out_color; layout(location = 2) out int out_type; void main() { out_coords = coords; out_color = color; out_type = ty; gl_Position = vec4(position, 1); } " } }