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use std::ops::{Add, Div, Mul, Sub};
#[derive(Debug, Copy, Clone)]
pub struct Point {
pub x: f64,
pub y: f64,
}
#[derive(Debug, Copy, Clone)]
pub struct Delta {
pub dx: f64,
pub dy: f64,
}
impl Add<Delta> for Point {
type Output = Point;
fn add(self, delta: Delta) -> Point {
Point {
x: self.x + delta.dx,
y: self.y + delta.dy,
}
}
}
impl Sub<Delta> for Point {
type Output = Point;
fn sub(self, delta: Delta) -> Point {
Point {
x: self.x - delta.dx,
y: self.y - delta.dy,
}
}
}
impl Sub<Point> for Point {
type Output = Delta;
fn sub(self, other: Point) -> Delta {
Delta {
dx: self.x - other.x,
dy: self.y - other.y,
}
}
}
impl Add<Delta> for Delta {
type Output = Delta;
fn add(self, delta: Delta) -> Delta {
Delta {
dx: self.dx + delta.dx,
dy: self.dy + delta.dy,
}
}
}
impl Sub<Delta> for Delta {
type Output = Delta;
fn sub(self, delta: Delta) -> Delta {
Delta {
dx: self.dx - delta.dx,
dy: self.dy - delta.dy,
}
}
}
impl Mul<f64> for Delta {
type Output = Delta;
fn mul(self, scalar: f64) -> Delta {
Delta {
dx: self.dx * scalar,
dy: self.dy * scalar,
}
}
}
impl Mul<Delta> for f64 {
type Output = Delta;
fn mul(self, delta: Delta) -> Delta {
Delta {
dx: delta.dx * self,
dy: delta.dy * self,
}
}
}
impl Div<f64> for Delta {
type Output = Delta;
fn div(self, scalar: f64) -> Delta {
Delta {
dx: self.dx / scalar,
dy: self.dy / scalar,
}
}
}