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use crate::wrappers::{*, structs::*, unreal::*}; use super::*; pub struct TeamInfoWrapper(pub usize); impl_object!(TeamInfoWrapper); impl TeamInfo for TeamInfoWrapper {} impl Actor for TeamInfoWrapper {} pub trait TeamInfo : Actor { fn get_team_name(&self) -> RLString { unsafe { let mut result = RLString::new(); let result_ptr: *mut RLString = &mut result as *mut RLString; TeamInfo_Get_TeamName(self.addr(), result_ptr); result } } fn get_size(&self) -> i32 { unsafe { TeamInfo_Get_Size(self.addr()) } } fn get_score(&self) -> i32 { unsafe { TeamInfo_Get_Score(self.addr()) } } fn get_team_index(&self) -> i32 { unsafe { TeamInfo_Get_TeamIndex(self.addr()) } } fn get_team_color(&self) -> Color { unsafe { let mut result = Color::new(); let result_ptr: *mut Color = &mut result as *mut Color; TeamInfo_Get_TeamColor(self.addr(), result_ptr); result } } fn get_team_num(&self) -> u8 { unsafe { TeamInfo_GetTeamNum(self.addr()) } } } extern "C" { fn TeamInfo_Get_TeamName(obj: usize, result: *mut RLString); fn TeamInfo_Get_Size(obj: usize) -> i32; fn TeamInfoWrapper_SetSize(obj: usize, new_val: i32); fn TeamInfo_Get_Score(obj: usize) -> i32; fn TeamInfoWrapper_SetScore(obj: usize, new_val: i32); fn TeamInfo_Get_TeamIndex(obj: usize) -> i32; fn TeamInfoWrapper_SetTeamIndex(obj: usize, new_val: i32); fn TeamInfo_Get_TeamColor(obj: usize, result: *mut Color); fn TeamInfoWrapper_SetTeamColor(obj: usize, new_val: *mut Color); fn TeamInfo_GetTeamNum(obj: usize) -> u8; }