fn get_steer_factor(&self) -> f32
fn get_wheel_radius(&self) -> f32
fn get_suspension_stiffness(&self) -> f32
fn get_suspension_damping_compression(&self) -> f32
fn get_suspension_damping_relaxation(&self) -> f32
fn get_suspension_travel(&self) -> f32
fn get_suspension_max_raise(&self) -> f32
fn get_contact_force_distance(&self) -> f32
fn get_spin_speed_decay_rate(&self) -> f32
fn get_bone_offset(&self) -> Vector
fn get_preset_rest_position(&self) -> Vector
fn get_local_suspension_ray_start(&self) -> Vector
fn get_local_rest_position(&self) -> Vector
fn get_vehicle_sim(&self) -> Option<VehicleSimWrapper>
fn get_wheel_index(&self) -> i32
fn get_contact(&self) -> WheelContactData
fn get_b_draw_debug(&self) -> bool
fn get_b_had_contact(&self) -> bool
fn get_friction_curve_input(&self) -> f32
fn get_aerial_throttle_to_velocity_factor(&self) -> f32
fn get_aerial_acceleration_factor(&self) -> f32
fn get_spin_speed(&self) -> f32
fn get_ref_wheel_location(&self) -> Vector
fn get_suspension_distance(&self) -> f32
fn get_linear_velocity(&self) -> Vector
fn event_contact_changed(&self, wheel: WheelWrapper)
impl Wheel for WheelWrapper
[src]