[][src]Trait bakkesmod::wrappers::unreal::Wheel

pub trait Wheel: Object {
    fn get_steer_factor(&self) -> f32 { ... }
fn get_wheel_radius(&self) -> f32 { ... }
fn get_suspension_stiffness(&self) -> f32 { ... }
fn get_suspension_damping_compression(&self) -> f32 { ... }
fn get_suspension_damping_relaxation(&self) -> f32 { ... }
fn get_suspension_travel(&self) -> f32 { ... }
fn get_suspension_max_raise(&self) -> f32 { ... }
fn get_contact_force_distance(&self) -> f32 { ... }
fn get_spin_speed_decay_rate(&self) -> f32 { ... }
fn get_bone_offset(&self) -> Vector { ... }
fn get_preset_rest_position(&self) -> Vector { ... }
fn get_local_suspension_ray_start(&self) -> Vector { ... }
fn get_local_rest_position(&self) -> Vector { ... }
fn get_vehicle_sim(&self) -> Option<VehicleSimWrapper> { ... }
fn get_wheel_index(&self) -> i32 { ... }
fn get_contact(&self) -> WheelContactData { ... }
fn get_b_draw_debug(&self) -> bool { ... }
fn get_b_had_contact(&self) -> bool { ... }
fn get_friction_curve_input(&self) -> f32 { ... }
fn get_aerial_throttle_to_velocity_factor(&self) -> f32 { ... }
fn get_aerial_acceleration_factor(&self) -> f32 { ... }
fn get_spin_speed(&self) -> f32 { ... }
fn get_ref_wheel_location(&self) -> Vector { ... }
fn get_suspension_distance(&self) -> f32 { ... }
fn get_linear_velocity(&self) -> Vector { ... }
fn event_contact_changed(&self, wheel: WheelWrapper) { ... } }

Provided methods

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Implementors

impl Wheel for WheelWrapper[src]

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