pub trait Team: TeamInfo {
fn get_font_color(&self) -> LinearColor { ... }
fn get_color_blind_font_color(&self) -> LinearColor { ... }
fn get_team_controller_color(&self) -> Color { ... }
fn get_team_score_strobe_color(&self) -> Color { ... }
fn get_default_color_list(&self) -> RLArray<LinearColor> { ... }
fn get_color_blind_color_list(&self) -> RLArray<LinearColor> { ... }
fn get_current_color_list(&self) -> RLArray<LinearColor> { ... }
fn get_game_event(&self) -> Option<TeamGameEventWrapper> { ... }
fn get_members(&self) -> RLArray<PriWrapper> { ... }
fn get_custom_team_name(&self) -> RLString { ... }
fn get_sanitized_team_name(&self) -> RLString { ... }
fn get_club_id(&self) -> i64 { ... }
fn get_b_forfeit(&self) -> bool { ... }
fn on_club_colors_changed(&self) { ... }
fn forfeit(&self) { ... }
fn enable_all_members_start_vote_to_forfeit(&self) { ... }
fn enable_all_members_start_vote_to_forfeit_if_necessary(&self) { ... }
fn notify_kismet_team_color_changed(&self) { ... }
fn update_colors(&self) { ... }
fn set_logo(&self, logo_id: i32, b_swap_colors: bool) { ... }
fn handle_team_name_sanitized(
&self,
original: RLString,
sanitized: RLString
) { ... }
fn set_club_id2(&self, in_club_id: i64) { ... }
fn set_custom_team_name(&self, new_name: RLString) { ... }
fn set_default_colors(&self) { ... }
fn is_single_party(&self) -> bool { ... }
fn get_team_member_named(&self, player_name: RLString) -> Option<PriWrapper> { ... }
fn get_num_bots(&self) -> i32 { ... }
fn get_num_humans(&self) -> i32 { ... }
fn on_score_updated(&self) { ... }
fn reset_score(&self) { ... }
fn remove_points(&self, points: i32) { ... }
fn set_score(&self, points: i32) { ... }
fn score_point(&self, additional_score: i32) { ... }
fn mute_other_team(&self, other_team: TeamWrapper, b_mute: bool) { ... }
fn clear_temporary_spawn_spots(&self) { ... }
fn expire_temporary_spawn_spots(&self) { ... }
fn add_temporary_spawn_spot(&self, at_actor: ActorWrapper) { ... }
fn on_game_event_set(&self) { ... }
fn set_game_event2(&self, in_game_event: TeamGameEventWrapper) { ... }
}
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