[−][src]Trait bakkesmod::wrappers::unreal::SpringPickup
Provided methods
fn get_force(&self) -> f32
fn get_vertical_force(&self) -> f32
fn get_torque(&self) -> Vector
fn get_b_apply_relative_force(&self) -> bool
fn get_b_apply_constant_force(&self) -> bool
fn get_b_break_constant_force_with_hit(&self) -> bool
fn get_b_apply_relative_constant_force(&self) -> bool
fn get_b_instant(&self) -> bool
fn get_b_follow_after_hit(&self) -> bool
fn get_b_springed(&self) -> bool
fn get_relative_force_normal_direction(&self) -> f32
fn get_max_spring_length(&self) -> f32
fn get_constant_force(&self) -> f32
fn get_from_offset(&self) -> Vector
fn get_spring_mesh_scale(&self) -> Vector
fn get_spring_mesh_initial_size(&self) -> f32
fn get_spring_rotation_offset(&self) -> Rotator
fn get_hitting_mesh_scale(&self) -> Vector
fn get_hitting_mesh_offset(&self) -> Vector
fn get_hitting_rotation_offset(&self) -> Rotator
fn get_hit_distance_offset(&self) -> f32
fn get_after_spring_duration(&self) -> f32
fn get_ball_hit_type(&self) -> u8
fn get_min_spring_length(&self) -> f32
fn get_welded_force_scalar(&self) -> f32
fn get_welded_vertical_force(&self) -> f32
fn get_current_spring_length(&self) -> f32
fn get_springed_time(&self) -> f32
fn get_after_spring_time(&self) -> f32
fn get_spring_to_time(&self) -> f32
fn get_spring_origin(&self) -> Vector
fn get_springed_location(&self) -> Vector
fn get_springed_normal(&self) -> Vector
fn get_springed_length(&self) -> f32
fn pickup_end(&self)
fn handle_car_touched_ball(
&self,
ball: BallWrapper,
other_car: CarWrapper,
hit_type: u8
)
&self,
ball: BallWrapper,
other_car: CarWrapper,
hit_type: u8
)
fn scale_spring_mesh_to_location(
&self,
new_location: Vector,
target_loction: Vector
)
&self,
new_location: Vector,
target_loction: Vector
)