[][src]Trait bakkesmod::wrappers::unreal::RBActor

pub trait RBActor: Actor {
    fn get_max_linear_speed(&self) -> f32 { ... }
fn get_max_angular_speed(&self) -> f32 { ... }
fn get_b_disable_sleeping(&self) -> bool { ... }
fn get_b_replay_actor(&self) -> bool { ... }
fn get_b_frozen(&self) -> bool { ... }
fn get_b_ignore_syncing(&self) -> bool { ... }
fn get_b_phys_initialized(&self) -> bool { ... }
fn get_old_rb_state(&self) -> ReplicatedRBState { ... }
fn get_rb_state(&self) -> ReplicatedRBState { ... }
fn get_replicated_rb_state(&self) -> ReplicatedRBState { ... }
fn get_client_correction_rb_state(&self) -> ReplicatedRBState { ... }
fn get_world_contact(&self) -> WorldContactData { ... }
fn get_sync_error_location(&self) -> Vector { ... }
fn get_sync_error_angle(&self) -> f32 { ... }
fn get_sync_error_axis(&self) -> Vector { ... }
fn get_fx_actor_archetype(&self) -> Option<FXActorWrapper> { ... }
fn get_fx_actor(&self) -> Option<FXActorWrapper> { ... }
fn get_last_rb_collisions_frame(&self) -> i32 { ... }
fn get_welded_actor(&self) -> Option<RBActorWrapper> { ... }
fn get_welded_to(&self) -> Option<RBActorWrapper> { ... }
fn get_pre_weld_mass(&self) -> f32 { ... }
fn set_mass(&self, new_mass: f32) { ... }
fn set_constrained3_d(
        &self,
        linear_lower: Vector,
        linear_upper: Vector,
        angular_lower: Vector,
        angular_upper: Vector
    ) { ... }
fn set_constrained2_d(&self, b_constrain2_d: bool) { ... }
fn set_physics_state(&self, new_state: ReplicatedRBState) { ... }
fn set_frozen(&self, b_enabled: bool) { ... }
fn set_max_angular_speed2(&self, new_max_speed: f32) { ... }
fn set_max_linear_speed2(&self, new_max_speed: f32) { ... }
fn un_weld_rb_actor(&self, other: RBActorWrapper) { ... }
fn weld_rb_actor(
        &self,
        other: RBActorWrapper,
        weld_offset: Vector,
        weld_rotation: Rotator
    ) { ... }
fn re_init_rb_phys(&self) { ... }
fn terminate_rb_phys(&self) { ... }
fn get_current_rb_location(&self) -> Vector { ... }
fn get_current_rb_state(&self) -> ReplicatedRBState { ... }
fn get_physics_frame(&self) -> i32 { ... }
fn get_physics_time(&self) -> f32 { ... }
fn init_ak(&self) { ... } }

Provided methods

fn get_max_linear_speed(&self) -> f32

fn get_max_angular_speed(&self) -> f32

fn get_b_disable_sleeping(&self) -> bool

fn get_b_replay_actor(&self) -> bool

fn get_b_frozen(&self) -> bool

fn get_b_ignore_syncing(&self) -> bool

fn get_b_phys_initialized(&self) -> bool

fn get_old_rb_state(&self) -> ReplicatedRBState

fn get_rb_state(&self) -> ReplicatedRBState

fn get_replicated_rb_state(&self) -> ReplicatedRBState

fn get_client_correction_rb_state(&self) -> ReplicatedRBState

fn get_world_contact(&self) -> WorldContactData

fn get_sync_error_location(&self) -> Vector

fn get_sync_error_angle(&self) -> f32

fn get_sync_error_axis(&self) -> Vector

fn get_fx_actor_archetype(&self) -> Option<FXActorWrapper>

fn get_fx_actor(&self) -> Option<FXActorWrapper>

fn get_last_rb_collisions_frame(&self) -> i32

fn get_welded_actor(&self) -> Option<RBActorWrapper>

fn get_welded_to(&self) -> Option<RBActorWrapper>

fn get_pre_weld_mass(&self) -> f32

fn set_mass(&self, new_mass: f32)

fn set_constrained3_d(
    &self,
    linear_lower: Vector,
    linear_upper: Vector,
    angular_lower: Vector,
    angular_upper: Vector
)

fn set_constrained2_d(&self, b_constrain2_d: bool)

fn set_physics_state(&self, new_state: ReplicatedRBState)

fn set_frozen(&self, b_enabled: bool)

fn set_max_angular_speed2(&self, new_max_speed: f32)

fn set_max_linear_speed2(&self, new_max_speed: f32)

fn un_weld_rb_actor(&self, other: RBActorWrapper)

fn weld_rb_actor(
    &self,
    other: RBActorWrapper,
    weld_offset: Vector,
    weld_rotation: Rotator
)

fn re_init_rb_phys(&self)

fn terminate_rb_phys(&self)

fn get_current_rb_location(&self) -> Vector

fn get_current_rb_state(&self) -> ReplicatedRBState

fn get_physics_frame(&self) -> i32

fn get_physics_time(&self) -> f32

fn init_ak(&self)

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Implementors

impl RBActor for BallWrapper[src]

impl RBActor for CarWrapper[src]

impl RBActor for RBActorWrapper[src]

impl RBActor for VehicleWrapper[src]

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