[−][src]Trait bakkesmod::wrappers::unreal::RBActor
Provided methods
fn get_max_linear_speed(&self) -> f32
fn get_max_angular_speed(&self) -> f32
fn get_b_disable_sleeping(&self) -> bool
fn get_b_replay_actor(&self) -> bool
fn get_b_frozen(&self) -> bool
fn get_b_ignore_syncing(&self) -> bool
fn get_b_phys_initialized(&self) -> bool
fn get_old_rb_state(&self) -> ReplicatedRBState
fn get_rb_state(&self) -> ReplicatedRBState
fn get_replicated_rb_state(&self) -> ReplicatedRBState
fn get_client_correction_rb_state(&self) -> ReplicatedRBState
fn get_world_contact(&self) -> WorldContactData
fn get_sync_error_location(&self) -> Vector
fn get_sync_error_angle(&self) -> f32
fn get_sync_error_axis(&self) -> Vector
fn get_fx_actor_archetype(&self) -> Option<FXActorWrapper>
fn get_fx_actor(&self) -> Option<FXActorWrapper>
fn get_last_rb_collisions_frame(&self) -> i32
fn get_welded_actor(&self) -> Option<RBActorWrapper>
fn get_welded_to(&self) -> Option<RBActorWrapper>
fn get_pre_weld_mass(&self) -> f32
fn set_mass(&self, new_mass: f32)
fn set_constrained3_d(
&self,
linear_lower: Vector,
linear_upper: Vector,
angular_lower: Vector,
angular_upper: Vector
)
&self,
linear_lower: Vector,
linear_upper: Vector,
angular_lower: Vector,
angular_upper: Vector
)
fn set_constrained2_d(&self, b_constrain2_d: bool)
fn set_physics_state(&self, new_state: ReplicatedRBState)
fn set_frozen(&self, b_enabled: bool)
fn set_max_angular_speed2(&self, new_max_speed: f32)
fn set_max_linear_speed2(&self, new_max_speed: f32)
fn un_weld_rb_actor(&self, other: RBActorWrapper)
fn weld_rb_actor(
&self,
other: RBActorWrapper,
weld_offset: Vector,
weld_rotation: Rotator
)
&self,
other: RBActorWrapper,
weld_offset: Vector,
weld_rotation: Rotator
)