fn get_impulse(&self) -> f32
fn get_force(&self) -> f32
fn get_max_rope_length(&self) -> f32
fn get_prediction_speed(&self) -> f32
fn get_b_deactivate_on_touch(&self) -> bool
fn get_b_instant(&self) -> bool
fn get_b_blocked(&self) -> bool
fn get_b_attached_to_ball(&self) -> bool
fn get_rope_mesh_scale(&self) -> Vector
fn get_rope_mesh_initial_size(&self) -> f32
fn get_rope_rotation_offset(&self) -> Rotator
fn get_hook_mesh_scale(&self) -> Vector
fn get_hook_mesh_offset(&self) -> Vector
fn get_hook_rotation_offset(&self) -> Rotator
fn get_hit_distance_offset(&self) -> f32
fn get_after_attach_duration(&self) -> f32
fn get_blocked_required_move_distance(&self) -> f32
fn get_blocked_required_move_time(&self) -> f32
fn get_blocked_start_time(&self) -> f32
fn get_blocked_start_pos(&self) -> Vector
fn get_ball(&self) -> Option<BallWrapper>
fn get_rope_origin(&self) -> Vector
fn get_rope_to_time(&self) -> f32
fn get_current_rope_length(&self) -> f32
fn get_attach_time(&self) -> f32
fn handle_ball_exploded(&self, in_ball: BallWrapper)
fn pickup_end(&self)
fn scale_mesh_to_location(&self, new_location: Vector, target_location: Vector)
fn get_predicted_ball_location(&self, in_ball: BallWrapper) -> Vector
fn get_targeted_location(&self) -> Vector
fn update_visual(&self, delta_time: f32)
fn pickup_tick(&self, delta_time: f32)
fn apply_forces(&self, active_time: f32)
fn do_attach(&self)
fn pickup_start(&self)
impl GrapplingHookPickup for GrapplingHookPickupWrapper
[src]