fn get_goal_orientation(&self) -> Option<ActorWrapper>
fn get_override_goal_indicator_orientations(&self) -> RLArray<ActorWrapper>
fn get_team_num(&self) -> u8
fn get_score_fx(&self) -> Option<FXActorWrapper>
fn get_goal_indicator_archetype(&self) -> RLString
fn get_b_no_goal_indicator(&self) -> bool
fn get_b_only_goals_from_direction(&self) -> bool
fn get_b_show_focus_extent(&self) -> bool
fn get_goal_direction(&self) -> Option<ActorWrapper>
fn get_points_to_award(&self) -> i32
fn get_auto_cam_focus_extent(&self) -> Vector
fn get_goal_focus_location_offset(&self) -> Vector
fn get_max_goal_scorer_attach_radius(&self) -> f32
fn get_goal_scored_dot_direction(&self) -> Vector
fn get_min_attach_goal_to_scorer_dot(&self) -> f32
fn get_location(&self) -> Vector
fn get_direction(&self) -> Vector
fn get_right(&self) -> Vector
fn get_up(&self) -> Vector
fn get_rotation(&self) -> Rotator
fn get_local_extent(&self) -> Vector
fn get_world_center(&self) -> Vector
fn get_world_extent(&self) -> Vector
fn get_world_front_center(&self) -> Vector
fn get_goal_focus_extent_center(&self) -> Vector
fn init(&self)
impl Goal for GoalWrapper
[src]