[][src]Trait bakkesmod::wrappers::unreal::EngineTA

pub trait EngineTA: Object {
    fn get_b_enable_client_prediction(&self) -> bool { ... }
fn get_b_client_physics_update(&self) -> bool { ... }
fn get_b_disable_client_corrections(&self) -> bool { ... }
fn get_b_debug_client_corrections(&self) -> bool { ... }
fn get_b_force_client_correction(&self) -> bool { ... }
fn get_physics_framerate(&self) -> f32 { ... }
fn get_max_physics_substeps(&self) -> i32 { ... }
fn get_max_uploaded_client_frames(&self) -> i32 { ... }
fn get_max_client_replay_frames(&self) -> i32 { ... }
fn get_physics_frame(&self) -> i32 { ... }
fn get_render_alpha(&self) -> f32 { ... }
fn get_replicated_physics_frame(&self) -> i32 { ... }
fn get_dirty_physics_frame(&self) -> i32 { ... }
fn get_force_correction_frames(&self) -> i32 { ... }
fn get_tick_notify_index(&self) -> i32 { ... }
fn get_shell_archetype_path(&self) -> RLString { ... }
fn get_last_bug_report_time(&self) -> f32 { ... }
fn get_debug_client_correction_start_time(&self) -> f32 { ... }
fn get_debug_client_correction_count(&self) -> i32 { ... }
fn get_stat_graphs(&self) -> Option<StatGraphSystemWrapper> { ... }
fn get_last_physics_delta_time_scale(&self) -> f32 { ... }
fn debug_client_corrections(&self) { ... }
fn get_bullet_fixed_delta_time(&self) -> f32 { ... }
fn run_physics_step(&self, bullet_scene_index: i32, delta_time: f32) { ... }
fn update_replicated_physics_frame(&self, server_frame: i32) { ... }
fn debug_dedicated_server(&self, for_how_long: f32) { ... }
fn get_physics_time(&self) -> f32 { ... }
fn event_pre_async_tick(&self, delta_time: f32) { ... } }

Provided methods

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Implementors

impl EngineTA for EngineTAWrapper[src]

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