[−][src]Trait bakkesmod::wrappers::unreal::BallFreezePickup
Provided methods
fn get_freeze_break_fx_archetype(&self) -> Option<FXActorWrapper>
fn get_freeze_fx_archetype(&self) -> Option<FXActorWrapper>
fn get_b_maintain_momentum(&self) -> bool
fn get_b_touched(&self) -> bool
fn get_time_to_stop(&self) -> f32
fn get_stop_momentum_percentage(&self) -> f32
fn get_ball(&self) -> Option<BallWrapper>
fn get_orig_linear_velocity(&self) -> Vector
fn get_orig_angular_velocity(&self) -> Vector
fn get_orig_speed(&self) -> f32
fn get_rep_orig_speed(&self) -> f32
fn get_freeze_fx(&self) -> Option<FXActorWrapper>
fn pickup_end(&self)
fn handle_ball_exploded(&self, in_ball: BallWrapper)
fn handle_ball_hit(
&self,
in_ball: BallWrapper,
in_car: CarWrapper,
hit_type: u8
)
&self,
in_ball: BallWrapper,
in_car: CarWrapper,
hit_type: u8
)