[][src]Trait bakkesmod::wrappers::unreal::BallFreezePickup

pub trait BallFreezePickup: TargetedPickup {
    fn get_freeze_break_fx_archetype(&self) -> Option<FXActorWrapper> { ... }
fn get_freeze_fx_archetype(&self) -> Option<FXActorWrapper> { ... }
fn get_b_maintain_momentum(&self) -> bool { ... }
fn get_b_touched(&self) -> bool { ... }
fn get_time_to_stop(&self) -> f32 { ... }
fn get_stop_momentum_percentage(&self) -> f32 { ... }
fn get_ball(&self) -> Option<BallWrapper> { ... }
fn get_orig_linear_velocity(&self) -> Vector { ... }
fn get_orig_angular_velocity(&self) -> Vector { ... }
fn get_orig_speed(&self) -> f32 { ... }
fn get_rep_orig_speed(&self) -> f32 { ... }
fn get_freeze_fx(&self) -> Option<FXActorWrapper> { ... }
fn pickup_end(&self) { ... }
fn handle_ball_exploded(&self, in_ball: BallWrapper) { ... }
fn handle_ball_hit(
        &self,
        in_ball: BallWrapper,
        in_car: CarWrapper,
        hit_type: u8
    ) { ... }
fn apply_forces(&self, active_time: f32) { ... }
fn on_target_changed(&self) { ... }
fn pickup_start(&self) { ... } }

Provided methods

fn get_freeze_break_fx_archetype(&self) -> Option<FXActorWrapper>

fn get_freeze_fx_archetype(&self) -> Option<FXActorWrapper>

fn get_b_maintain_momentum(&self) -> bool

fn get_b_touched(&self) -> bool

fn get_time_to_stop(&self) -> f32

fn get_stop_momentum_percentage(&self) -> f32

fn get_ball(&self) -> Option<BallWrapper>

fn get_orig_linear_velocity(&self) -> Vector

fn get_orig_angular_velocity(&self) -> Vector

fn get_orig_speed(&self) -> f32

fn get_rep_orig_speed(&self) -> f32

fn get_freeze_fx(&self) -> Option<FXActorWrapper>

fn pickup_end(&self)

fn handle_ball_exploded(&self, in_ball: BallWrapper)

fn handle_ball_hit(
    &self,
    in_ball: BallWrapper,
    in_car: CarWrapper,
    hit_type: u8
)

fn apply_forces(&self, active_time: f32)

fn on_target_changed(&self)

fn pickup_start(&self)

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Implementors

impl BallFreezePickup for BallFreezePickupWrapper[src]

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