Enum backroll::BackrollEvent[][src]

pub enum BackrollEvent {
    Connected(BackrollPlayerHandle),
    Synchronizing {
        player: BackrollPlayerHandle,
        count: u8,
        total: u8,
    },
    Synchronized(BackrollPlayerHandle),
    Running,
    Disconnected(BackrollPlayerHandle),
    TimeSync {
        frames_ahead: u8,
    },
    ConnectionInterrupted {
        player: BackrollPlayerHandle,
        disconnect_timeout: Duration,
    },
    ConnectionResumed(BackrollPlayerHandle),
}

Variants

A initial response packet from the remote player has been recieved.

Synchronizing

A response from a remote player has been recieved during the initial synchronization handshake.

Show fields

Fields of Synchronizing

player: BackrollPlayerHandlecount: u8total: u8
Synchronized(BackrollPlayerHandle)

The initial synchronization handshake has been completed. The connection is considered live now.

Running

All remote peers are now synchronized, the session is can now start running.

Disconnected(BackrollPlayerHandle)

The connection with a remote player has been disconnected.

TimeSync

The local client is several frames ahead of all other peers. Might need to stall a few frames to allow others to catch up.

Show fields

Fields of TimeSync

frames_ahead: u8
ConnectionInterrupted

The connection with a remote player has been temporarily interrupted.

Show fields

Fields of ConnectionInterrupted

player: BackrollPlayerHandledisconnect_timeout: Duration
ConnectionResumed(BackrollPlayerHandle)

The connection with a remote player has been resumed after being interrupted.

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