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use crate::api::BabylonApi; pub use js_ffi::*; mod api; pub struct Scene { scene_ref: JSObject, } pub struct Sphere { sphere_ref: JSObject, } impl Scene { pub fn create_from_basic_engine(selector: &str) -> Scene { Scene { scene_ref: BabylonApi::create_basic_scene(selector), } } } impl Drop for Scene { fn drop(&mut self){ release_object(self.scene_ref.to_js_value()) } } impl Sphere { pub fn create_sphere(scene: &Scene, size: f32) -> Sphere { Sphere { sphere_ref: BabylonApi::create_sphere(&scene.scene_ref, size), } } } impl Drop for Sphere { fn drop(&mut self){ BabylonApi::dispose_mesh(&mut self.sphere_ref); release_object(self.sphere_ref.to_js_value()) } }