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use gdnative::prelude::*; #[derive(NativeClass)] #[inherit(Node)] pub struct Check; pub const VERSION: &'static str = env!("CARGO_PKG_VERSION"); #[methods] impl Check { fn new(_owner: &Node) -> Self { Check } #[export] fn ping(&self, _owner: &Node) -> GodotString { return GodotString::from_str("pong"); } #[export] fn version(&self, _owner: &Node) -> GodotString { return GodotString::from_str(VERSION); } }