pub enum StencilTest {
    AlwaysPass,
    AlwaysFail,
    IfLess {
        mask: u32,
    },
    IfLessOrEqual {
        mask: u32,
    },
    IfMore {
        mask: u32,
    },
    IfMoreOrEqual {
        mask: u32,
    },
    IfEqual {
        mask: u32,
    },
    IfNotEqual {
        mask: u32,
    },
}
Expand description

Specifies which comparison the GPU will do to determine whether a sample passes the stencil test. The general equation is (ref & mask) CMP (stencil & mask), where ref is the reference value (stencil_reference_value_clockwise or stencil_reference_value_counter_clockwise), CMP is the comparison chosen, and stencil is the current value in the stencil buffer.

Variants§

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AlwaysPass

The stencil test always passes.

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AlwaysFail

The stencil test always fails.

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IfLess

Fields

§mask: u32

The mask that is and’ed with the reference value and stencil buffer.

(ref & mask) < (stencil & mask)

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IfLessOrEqual

Fields

§mask: u32

The mask that is and’ed with the reference value and stencil buffer.

(ref & mask) <= (stencil & mask)

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IfMore

Fields

§mask: u32

The mask that is and’ed with the reference value and stencil buffer.

(ref & mask) > (stencil & mask)

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IfMoreOrEqual

Fields

§mask: u32

The mask that is and’ed with the reference value and stencil buffer.

(ref & mask) >= (stencil & mask)

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IfEqual

Fields

§mask: u32

The mask that is and’ed with the reference value and stencil buffer.

(ref & mask) == (stencil & mask)

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IfNotEqual

Fields

§mask: u32

The mask that is and’ed with the reference value and stencil buffer.

(ref & mask) != (stencil & mask)

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
A type that holds a sized version of the content.
Prepares an output buffer, then turns this buffer into an Owned.
Returns the size of each element.
Produces a pointer to the data.
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.