pub enum BlendingFunction {
    AlwaysReplace,
    Min,
    Max,
    Addition {
        source: LinearBlendingFactor,
        destination: LinearBlendingFactor,
    },
    Subtraction {
        source: LinearBlendingFactor,
        destination: LinearBlendingFactor,
    },
    ReverseSubtraction {
        source: LinearBlendingFactor,
        destination: LinearBlendingFactor,
    },
}
Expand description

Function that the GPU will use for blending.

Variants§

§

AlwaysReplace

Simply overwrite the destination pixel with the source pixel.

The alpha channels are simply ignored. This is the default mode.

For example writing (0.5, 0.9, 0.4, 0.2) over (0.9, 0.1, 0.4, 0.3) will result in (0.5, 0.9, 0.4, 0.2).

§

Min

For each individual component (red, green, blue, and alpha), the minimum value is chosen between the source and the destination.

For example writing (0.5, 0.9, 0.4, 0.2) over (0.9, 0.1, 0.4, 0.3) will result in (0.5, 0.1, 0.4, 0.2).

§

Max

For each individual component (red, green, blue, and alpha), the maximum value is chosen between the source and the destination.

For example writing (0.5, 0.9, 0.4, 0.2) over (0.9, 0.1, 0.4, 0.3) will result in (0.9, 0.9, 0.4, 0.3).

§

Addition

Fields

§source: LinearBlendingFactor

The factor to apply to the source pixel.

§destination: LinearBlendingFactor

The factor to apply to the destination pixel.

For each individual component (red, green, blue, and alpha), a weighted addition between the source and the destination.

The result is equal to source_component * source_factor + dest_component * dest_factor, where source_factor and dest_factor are the values of source and destination of this enum.

§

Subtraction

Fields

§source: LinearBlendingFactor

The factor to apply to the source pixel.

§destination: LinearBlendingFactor

The factor to apply to the destination pixel.

For each individual component (red, green, blue, and alpha), a weighted subtraction of the source by the destination.

The result is equal to source_component * source_factor - dest_component * dest_factor, where source_factor and dest_factor are the values of source and destination of this enum.

§

ReverseSubtraction

Fields

§source: LinearBlendingFactor

The factor to apply to the source pixel.

§destination: LinearBlendingFactor

The factor to apply to the destination pixel.

For each individual component (red, green, blue, and alpha), a weighted subtraction of the destination by the source.

The result is equal to -source_component * source_factor + dest_component * dest_factor, where source_factor and dest_factor are the values of source and destination of this enum.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
A type that holds a sized version of the content.
Prepares an output buffer, then turns this buffer into an Owned.
Returns the size of each element.
Produces a pointer to the data.
Builds a pointer to this type from a raw pointer.
Returns true if the size is suitable to store a type like this.

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.