[][src]Enum azul_core::gl::GlShaderCompileError

pub enum GlShaderCompileError {
    Vertex(VertexShaderCompileError),
    Fragment(FragmentShaderCompileError),
}

Variants

Trait Implementations

impl Clone for GlShaderCompileError[src]

impl Debug for GlShaderCompileError[src]

impl Display for GlShaderCompileError[src]

impl Eq for GlShaderCompileError[src]

impl Hash for GlShaderCompileError[src]

impl Ord for GlShaderCompileError[src]

impl PartialEq<GlShaderCompileError> for GlShaderCompileError[src]

impl PartialOrd<GlShaderCompileError> for GlShaderCompileError[src]

impl StructuralEq for GlShaderCompileError[src]

impl StructuralPartialEq for GlShaderCompileError[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.