pub struct ChargedProjectiles {
pub items: Vec<ItemStack>,
}Fields§
§items: Vec<ItemStack>Trait Implementations§
Source§impl AzaleaRead for ChargedProjectiles
impl AzaleaRead for ChargedProjectiles
fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError>
Source§impl AzaleaWrite for ChargedProjectiles
impl AzaleaWrite for ChargedProjectiles
Source§impl Clone for ChargedProjectiles
impl Clone for ChargedProjectiles
Source§fn clone(&self) -> ChargedProjectiles
fn clone(&self) -> ChargedProjectiles
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl DataComponentTrait for ChargedProjectiles
impl DataComponentTrait for ChargedProjectiles
const KIND: DataComponentKind = DataComponentKind::ChargedProjectiles
Source§impl Debug for ChargedProjectiles
impl Debug for ChargedProjectiles
Source§impl DefaultableComponent for ChargedProjectiles
impl DefaultableComponent for ChargedProjectiles
fn default_for_item(item: Item) -> Option<Self>
Source§impl From<ChargedProjectiles> for DataComponentUnion
impl From<ChargedProjectiles> for DataComponentUnion
Source§fn from(value: ChargedProjectiles) -> Self
fn from(value: ChargedProjectiles) -> Self
Converts to this type from the input type.
Source§impl PartialEq for ChargedProjectiles
impl PartialEq for ChargedProjectiles
Source§impl Serialize for ChargedProjectiles
impl Serialize for ChargedProjectiles
impl StructuralPartialEq for ChargedProjectiles
Auto Trait Implementations§
impl Freeze for ChargedProjectiles
impl RefUnwindSafe for ChargedProjectiles
impl Send for ChargedProjectiles
impl Sync for ChargedProjectiles
impl Unpin for ChargedProjectiles
impl UnwindSafe for ChargedProjectiles
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more