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use std::time::{SystemTime, UNIX_EPOCH};
use azalea_crypto::MessageSignature;
use azalea_protocol::packets::game::{
clientbound_player_chat_packet::LastSeenMessagesUpdate,
serverbound_chat_command_packet::ServerboundChatCommandPacket,
serverbound_chat_packet::ServerboundChatPacket,
};
use crate::Client;
impl Client {
/// Sends chat message to the server. This only sends the chat packet and
/// not the command packet. The [`Client::chat`] function handles checking whether
/// the message is a command and using the proper packet for you, so you
/// should use that instead.
pub async fn send_chat_packet(&self, message: &str) -> Result<(), std::io::Error> {
// TODO: chat signing
let signature = sign_message();
let packet = ServerboundChatPacket {
message: message.to_string(),
timestamp: SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("Time shouldn't be before epoch")
.as_millis()
.try_into()
.expect("Instant should fit into a u64"),
salt: azalea_crypto::make_salt(),
signature,
signed_preview: false,
last_seen_messages: LastSeenMessagesUpdate::default(),
}
.get();
self.write_packet(packet).await
}
/// Send a command packet to the server. The `command` argument should not
/// include the slash at the front.
pub async fn send_command_packet(&self, command: &str) -> Result<(), std::io::Error> {
// TODO: chat signing
let packet = ServerboundChatCommandPacket {
command: command.to_string(),
timestamp: SystemTime::now()
.duration_since(UNIX_EPOCH)
.expect("Time shouldn't be before epoch")
.as_millis()
.try_into()
.expect("Instant should fit into a u64"),
salt: azalea_crypto::make_salt(),
argument_signatures: vec![],
signed_preview: false,
last_seen_messages: LastSeenMessagesUpdate::default(),
}
.get();
self.write_packet(packet).await
}
/// Send a message in chat.
///
/// # Examples
///
/// ```rust,no_run
/// # use azalea::prelude::*;
/// # use parking_lot::Mutex;
/// # use std::sync::Arc;
/// # #[tokio::main]
/// # async fn main() {
/// # let account = Account::offline("bot");
/// # azalea::start(azalea::Options {
/// # account,
/// # address: "localhost",
/// # state: State::default(),
/// # plugins: vec![],
/// # handle,
/// # })
/// # .await
/// # .unwrap();
/// # }
/// # #[derive(Default, Clone)]
/// # pub struct State {}
/// # async fn handle(bot: Client, event: Event, state: State) -> anyhow::Result<()> {
/// bot.chat("Hello, world!").await.unwrap();
/// # Ok(())
/// # }
/// ```
pub async fn chat(&self, message: &str) -> Result<(), std::io::Error> {
if let Some(command) = message.strip_prefix('/') {
self.send_command_packet(command).await
} else {
self.send_chat_packet(message).await
}
}
// will be used for when the server tells the client about a chat preview
// with custom formatting
// pub fn acknowledge_preview(&self, message: &str) {}
}
// TODO
// MessageSigner, ChatMessageContent, LastSeenMessages
fn sign_message() -> MessageSignature {
MessageSignature::default()
}