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pub enum WebGlVersion { One, Two, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum DataType { Byte = 0x1400, UnsignedByte = 0x1401, Short = 0x1402, UnsignedShort = 0x1403, Int = 0x1404, UnsignedInt = 0x1405, Float = 0x1406, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum BufferTarget { ArrayBuffer = 0x8892, ElementArrayBuffer = 0x8893, //webgl 2 only UniformBuffer = 0x8A11, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum BufferUsage { StreamDraw = 0x88E0, StaticDraw = 0x88E4, DynamicDraw = 0x88E8, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum BeginMode { Points = 0x0000, Lines = 0x0001, LineLoop = 0x0002, LineStrip = 0x0003, Triangles = 0x0004, TriangleStrip = 0x0005, TriangleFan = 0x0006, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] //All of them - even though we have API's to use some separately too //For example awsm_texture_set_wrap(), awsm_texture_set_mag_filter() & //awsm_texture_set_min_filter() pub enum TextureParameterName { MagFilter = 0x2800, MinFilter = 0x2801, WrapS = 0x2802, WrapT = 0x2803, WrapR = 0x8072, MinLod = 0x813A, MaxLod = 0x813B, BaseLevel = 0x813C, MaxLevel = 0x813D, CompareMode = 0x884C, CompareFunc = 0x884D, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureWrapTarget { S = 0x2802, T = 0x2803, R = 0x8072, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureWrapMode { Repeat = 0x2901, ClampToEdge = 0x812F, MirroredRepeat = 0x8370, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureMagFilter { Nearest = 0x2600, Linear = 0x2601, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureMinFilter { Nearest = 0x2600, Linear = 0x2601, NearestMipMapNearest = 0x2700, LinearMipMapNearest = 0x2701, NearestMipMapLinear = 0x2702, LinearMipMapLinear = 0x2703, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureTarget { Texture2d = 0x0DE1, Texture3d = 0x806F, Array2d = 0x8C1A, CubeMap = 0x8513, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureCubeFace { PositiveX = 0x8515, NegativeX = 0x8516, PositiveY = 0x8517, NegativeY = 0x8518, PositiveZ = 0x8519, NegativeZ = 0x851A, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureQuery { //Not actually totally sure that these are queries - but looks like it? Array2d = 0x8C1D, Texture = 0x1702, Binding3d = 0x806A, BindingCubeMap = 0x8514, MaxCubeTextureSize = 0x851C, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum TextureUnit { Texture0 = 0x84C0, Texture1 = 0x84C1, Texture2 = 0x84C2, Texture3 = 0x84C3, Texture4 = 0x84C4, Texture5 = 0x84C5, Texture6 = 0x84C6, Texture7 = 0x84C7, Texture8 = 0x84C8, Texture9 = 0x84C9, Texture10 = 0x84CA, Texture11 = 0x84CB, Texture12 = 0x84CC, Texture13 = 0x84CD, Texture14 = 0x84CE, Texture15 = 0x84CF, Texture16 = 0x84D0, Texture17 = 0x84D1, Texture18 = 0x84D2, Texture19 = 0x84D3, Texture20 = 0x84D4, Texture21 = 0x84D5, Texture22 = 0x84D6, Texture23 = 0x84D7, Texture24 = 0x84D8, Texture25 = 0x84D9, Texture26 = 0x84DA, Texture27 = 0x84DB, Texture28 = 0x84DC, Texture29 = 0x84DD, Texture30 = 0x84DE, Texture31 = 0x84DF, ActiveTexture = 0x84E0, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum PixelFormat { //WebGL1 and 2 Alpha = 0x1906, Rgb = 0x1907, Rgba = 0x1908, Luminance = 0x1909, LuminanceAlpha = 0x190A, //When using the WEBGL_depth_texture extension DepthComponent = 0x1902, DepthStencil = 0x84F9, //When using the SRGB extension //SrgbExt = 0x8C40, //- same as Srgb for webgl2 SrgbAlphaExt = 0x8C42, //WebGL2 only R8 = 0x8229, Rg8 = 0x822B, R16f = 0x822D, R32f = 0x822E, RG16f = 0x822F, RG32f = 0x8230, R8i = 0x8231, R8ui = 0x8232, R16i = 0x8233, R16ui = 0x8234, R32i = 0x8235, R32ui = 0x8236, RG8i = 0x8237, RG8ui = 0x8238, RG16i = 0x8239, RG16ui = 0x823A, RG32i = 0x823B, RG32ui = 0x823C, Srgb = 0x8C40, Srgb8 = 0x8C41, Srgb8Alpha8 = 0x8C43, Rgba32f = 0x8814, Rgb32f = 0x8815, Rgba16f = 0x881A, Rgb16f = 0x881B, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum ClearBufferMask { DepthBufferBit = 0x00000100, StencilBufferBit = 0x00000400, ColorBufferBit = 0x00004000, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum GlToggle { Blend = 0x0BE2, CullFace = 0x0B44, DepthTest = 0x0B71, Dither = 0x0BD0, PolygonOffsetFill = 0x8037, SampleAlphaToCoverage = 0x809E, SampleCoverage = 0x80A0, ScissorTest = 0x0C11, StencilTest = 0x0B90, RasterizerDiscard = 0x8C89, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum GlQuery { FragmentShader = 0x8B30, VertexShader = 0x8B31, MaxVertexAttribs = 0x8869, MaxVertexUniformVectors = 0x8DFB, MaxVaryingVectors = 0x8DFC, MaxCombinedTextureImageUnits = 0x8B4D, MaxVertexTextureImageUnits = 0x8B4C, MaxTextureImageUnits = 0x8872, MaxFragmentUniformVectors = 0x8DFD, ShadingLanguageVersion = 0x8B8C, CurrentProgram = 0x8B8D, BlendColor = 0x8005, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum CmpFunction { Never = 0x0200, Less = 0x0201, Equal = 0x0202, Lequal = 0x0203, Greater = 0x0204, NotEqual = 0x0205, Gequal = 0x0206, Always = 0x0207, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum BlendEquation { Add = 0x8006, Subtract = 0x800A, ReverseSubtract = 0x800B, Min = 0x8007, Max = 0x8008, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum BlendFactor { Zero = 0, One = 1, SrcColor = 0x0300, OneMinusSrcColor = 0x0301, DstColor = 0x0306, OneMinusDstColor = 0x0307, SrcAlpha = 0x0302, OneMinusSrcAlpha = 0x0303, DstAlpha = 0x0304, OneMinusDstAlpha = 0x0305, ConstantColor = 0x8001, OneMinusConstantColor = 0x8002, ConstantAlpha = 0x8003, OneMinusConstantAlpha = 0x8004, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum UniformBlockQuery { BindingPoint = 0x8A3F, DataSize = 0x8A40, ActiveUniforms = 0x8A42, ActiveUniformIndices = 0x8A43, ReferencedByVertexShader = 0x8A44, ReferencedByFragmentShader = 0x8A46, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum UniformBlockActiveQuery { Type = 0x8A37, Size = 0x8A38, BlockIndex = 0x8A3A, Offset = 0x8A3B, ArrayStride = 0x8A3C, MatrixStride = 0x8A3D, IsRowMajor = 0x8A3E, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum WebGlSpecific { UnpackFlipY = 0x9240, UnpackPremultiplyAlpha = 0x9241, ContextLost = 0x9242, UnpackColorspaceConversion = 0x9243, BrowserDefault = 0x9244, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum UniformDataType { FloatVec2 = 0x8B50, FloatVec3 = 0x8B51, FloatVec4 = 0x8B52, IntVec2 = 0x8B53, IntVec3 = 0x8B54, IntVec4 = 0x8B55, Bool = 0x8B56, BoolVec2 = 0x8B57, BoolVec3 = 0x8B58, BoolVec4 = 0x8B59, FloatMat2 = 0x8B5A, FloatMat3 = 0x8B5B, FloatMat4 = 0x8B5C, Sampler2d = 0x8B5E, SamplerCube = 0x8B60, //WebGL2 only Sampler3d = 0x8B5F, Sampler2dShadow = 0x8B62, SamplerCubeShadow = 0x8DC5, Sampler2dArray = 0x8DC1, Sampler2dArrayShadow = 0x8DC4, IntSampler2d = 0x8DCA, IntSampler3d = 0x8DCB, IntSamplerCube = 0x8DCC, IntSampler2dArray = 0x8DCF, UnsignedIntSampler2d = 0x8DD2, UnsignedIntSampler3d = 0x8DD3, UnsignedIntSamplerCube = 0x8DD4, UnsignedIntSampler2dArray = 0x8DD7, //WEBGL_depth_texture extension UnsignedInt_24_8 = 0x84FA, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum ShaderQuery { DeleteStatus = 0x8B80, CompileStatus = 0x8B81, ShaderType = 0x8B4F, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum ShaderType { Fragment = 0x8B30, Vertex = 0x8B31, } #[derive(Copy, Clone, Eq, PartialEq)] #[repr(u32)] pub enum ProgramQuery { DeleteStatus = 0x8B80, LinkStatus = 0x8B82, ValidateStatus = 0x8B83, AttachedShaders = 0x8B85, ActiveUniforms = 0x8B86, ActiveAttributes = 0x8B89, TransformFeedbackBufferMode = 0x8C7F, TransformFeedbackVaryings = 0x8C83, ActiveUniformBlocks = 0x8A36, } /* * NOTE - all the below are copy/pasted from the WebIDL * If they're implemented above, they are DELETED below!! * Ideally we'd convert all these over... */ /* more buffer objects? ARRAY_BUFFER_BINDING = 0x8894, ELEMENT_ARRAY_BUFFER_BINDING = 0x8895, const GLenum BUFFER_SIZE = 0x8764; const GLenum BUFFER_USAGE = 0x8765; const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; */ /* * * TODO - convert all these?? * AlphaFunction (not supported in ES20) * * NEVER * * LESS * * EQUAL * * LEQUAL * * GREATER * * NOTEQUAL * * GEQUAL * * ALWAYS * * BlendingFactorDest * ZERO = 0; ONE = 1; SRC_COLOR = 0x0300; ONE_MINUS_SRC_COLOR = 0x0301; SRC_ALPHA = 0x0302; ONE_MINUS_SRC_ALPHA = 0x0303; DST_ALPHA = 0x0304; ONE_MINUS_DST_ALPHA = 0x0305; * BlendingFactorSrc * * ZERO * * ONE * const GLenum DST_COLOR = 0x0306; const GLenum ONE_MINUS_DST_COLOR = 0x0307; const GLenum SRC_ALPHA_SATURATE = 0x0308; * SRC_ALPHA * * ONE_MINUS_SRC_ALPHA * * DST_ALPHA * *& ONE_MINUS_DST_ALPHA * * BlendEquationSeparate * const GLenum FUNC_ADD =& 0x8006; const GLenum BLEND_EQUATION = 0x8009; const GLenum BLEND_EQUATION_RGB = 0x8009; * same as BLEND_EQUATION * const GLenum BLEND_EQUATION_ALPHA = 0x883D; * BlendSubtract * const GLenum FUNC_SUBTRACT = 0x800A; const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; * Separate Blend Functions * const GLenum BLEND_DST_RGB = 0x80C8; const GLenum BLEND_SRC_RGB = 0x80C9; const GLenum BLEND_DST_ALPHA = 0x80CA; const GLenum BLEND_SRC_ALPHA = 0x80CB; const GLenum CONSTANT_COLOR = 0x8001; const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; const GLenum CONSTANT_ALPHA = 0x8003; const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; const GLenum BLEND_COLOR = 0x8005; * CullFaceMode * const GLenum FRONT = 0x0404; const GLenum BACK = 0x0405; const GLenum FRONT_AND_BACK = 0x0408; * EnableCap * * TEXTURE_2D * * ErrorCode * const GLenum NO_ERROR = 0; const GLenum INVALID_ENUM = 0x0500; const GLenum INVALID_VALUE = 0x0501; const GLenum INVALID_OPERATION = 0x0502; const GLenum OUT_OF_MEMORY = 0x0505; * FrontFaceDirection * const GLenum CW = 0x0900; const GLenum CCW = 0x0901; * GetPName * const GLenum LINE_WIDTH = 0x0B21; const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; const GLenum CULL_FACE_MODE = 0x0B45; const GLenum FRONT_FACE = 0x0B46; const GLenum DEPTH_RANGE = 0x0B70; const GLenum DEPTH_WRITEMASK = 0x0B72; const GLenum DEPTH_CLEAR_VALUE = 0x0B73; const GLenum DEPTH_FUNC = 0x0B74; const GLenum STENCIL_CLEAR_VALUE = 0x0B91; const GLenum STENCIL_FUNC = 0x0B92; const GLenum STENCIL_FAIL = 0x0B94; const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; const GLenum STENCIL_REF = 0x0B97; const GLenum STENCIL_VALUE_MASK = 0x0B93; const GLenum STENCIL_WRITEMASK = 0x0B98; const GLenum STENCIL_BACK_FUNC = 0x8800; const GLenum STENCIL_BACK_FAIL = 0x8801; const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; const GLenum STENCIL_BACK_REF = 0x8CA3; const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; const GLenum VIEWPORT = 0x0BA2; const GLenum SCISSOR_BOX = 0x0C10; * SCISSOR_TEST * const GLenum COLOR_CLEAR_VALUE = 0x0C22; const GLenum COLOR_WRITEMASK = 0x0C23; const GLenum UNPACK_ALIGNMENT = 0x0CF5; const GLenum PACK_ALIGNMENT = 0x0D05; const GLenum MAX_TEXTURE_SIZE = 0x0D33; const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; const GLenum SUBPIXEL_BITS = 0x0D50; const GLenum RED_BITS = 0x0D52; const GLenum GREEN_BITS = 0x0D53; const GLenum BLUE_BITS = 0x0D54; const GLenum ALPHA_BITS = 0x0D55; const GLenum DEPTH_BITS = 0x0D56; const GLenum STENCIL_BITS = 0x0D57; const GLenum POLYGON_OFFSET_UNITS = 0x2A00; * POLYGON_OFFSET_FILL * const GLenum POLYGON_OFFSET_FACTOR = 0x8038; const GLenum TEXTURE_BINDING_2D = 0x8069; const GLenum SAMPLE_BUFFERS = 0x80A8; const GLenum SAMPLES = 0x80A9; const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; * HintMode * const GLenum DONT_CARE = 0x1100; const GLenum FASTEST = 0x1101; const GLenum NICEST = 0x1102; * HintTarget * const GLenum GENERATE_MIPMAP_HINT = 0x8192; * PixelType * * UNSIGNED_BYTE * const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; * StencilFunction * const GLenum NEVER = 0x0200; const GLenum LESS = 0x0201; const GLenum EQUAL = 0x0202; const GLenum LEQUAL = 0x0203; const GLenum GREATER = 0x0204; const GLenum NOTEQUAL = 0x0205; const GLenum GEQUAL = 0x0206; const GLenum ALWAYS = 0x0207; * StencilOp * * ZERO * const GLenum KEEP = 0x1E00; const GLenum REPLACE = 0x1E01; const GLenum INCR = 0x1E02; const GLenum DECR = 0x1E03; const GLenum INVERT = 0x150A; const GLenum INCR_WRAP = 0x8507; const GLenum DECR_WRAP = 0x8508; * StringName * const GLenum VENDOR = 0x1F00; const GLenum RENDERER = 0x1F01; const GLenum VERSION = 0x1F02; * Vertex Arrays * const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; * Read Format * const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; * Shader Precision-Specified Types * const GLenum LOW_FLOAT = 0x8DF0; const GLenum MEDIUM_FLOAT = 0x8DF1; const GLenum HIGH_FLOAT = 0x8DF2; const GLenum LOW_INT = 0x8DF3; const GLenum MEDIUM_INT = 0x8DF4; const GLenum HIGH_INT = 0x8DF5; * Framebuffer Object. * const GLenum FRAMEBUFFER = 0x8D40; const GLenum RENDERBUFFER = 0x8D41; const GLenum RGBA4 = 0x8056; const GLenum RGB5_A1 = 0x8057; const GLenum RGB565 = 0x8D62; const GLenum DEPTH_COMPONENT16 = 0x81A5; const GLenum STENCIL_INDEX8 = 0x8D48; const GLenum DEPTH_STENCIL = 0x84F9; const GLenum RENDERBUFFER_WIDTH = 0x8D42; const GLenum RENDERBUFFER_HEIGHT = 0x8D43; const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; const GLenum COLOR_ATTACHMENT0 = 0x8CE0; const GLenum DEPTH_ATTACHMENT = 0x8D00; const GLenum STENCIL_ATTACHMENT = 0x8D20; const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; const GLenum NONE = 0; const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; const GLenum FRAMEBUFFER_BINDING = 0x8CA6; const GLenum RENDERBUFFER_BINDING = 0x8CA7; const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; */