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use super::{BufferDataImpl, BufferTarget, DataType, Id, WebGlCommon, WebGlRenderer};
use crate::errors::{Error, NativeError};
use web_sys::WebGlProgram;
use web_sys::{WebGl2RenderingContext, WebGlRenderingContext};
pub struct AttributeOptions {
pub size: i32,
pub data_type: DataType,
pub normalized: bool,
pub stride: i32,
pub offset: u64,
}
impl AttributeOptions {
pub fn new(size: i32, data_type: DataType) -> AttributeOptions {
AttributeOptions {
size,
data_type,
normalized: false,
stride: 0,
offset: 0,
}
}
}
pub trait PartialWebGlAttribute {
fn awsm_get_attribute_location(&self, program: &WebGlProgram, name: &str)
-> Result<u32, Error>;
fn awsm_activate_attribute(&self, loc: u32, opts: &AttributeOptions);
}
macro_rules! impl_context {
($($type:ty { $($defs:tt)* })+) => {
$(impl PartialWebGlAttribute for $type {
fn awsm_get_attribute_location(&self, program:&WebGlProgram, name:&str) -> Result<u32, Error> {
Some(self.get_attrib_location(&program, &name))
.filter(|x| *x != -1)
.map(|x| x as u32)
.ok_or(Error::from(NativeError::AttributeLocation(Some(name.to_owned()))))
}
fn awsm_activate_attribute(&self, loc:u32, opts:&AttributeOptions) {
self.vertex_attrib_pointer_with_f64(loc, opts.size, opts.data_type as u32, opts.normalized, opts.stride, opts.offset as f64);
self.enable_vertex_attrib_array(loc);
}
$($defs)*
})+
};
}
impl_context! {
WebGlRenderingContext{}
WebGl2RenderingContext{}
}
impl<T: WebGlCommon> WebGlRenderer<T> {
pub fn get_attribute_location_value(&self, name: &str) -> Result<u32, Error> {
let program_id = self
.current_program_id
.ok_or(Error::from(NativeError::MissingShaderProgram))?;
let program_info = self
.program_lookup
.get(program_id)
.ok_or(Error::from(NativeError::MissingShaderProgram))?;
program_info
.attribute_lookup
.get(name)
.map(|v| *v)
.ok_or_else(|| Error::from(NativeError::AttributeLocation(Some(name.to_string()))))
}
pub fn activate_attribute_loc(&self, target_loc: u32, opts: &AttributeOptions) {
self.gl.awsm_activate_attribute(target_loc, &opts);
}
pub fn activate_attribute(
&self,
target_name: &str,
opts: &AttributeOptions,
) -> Result<(), Error> {
let loc = self.get_attribute_location_value(&target_name)?;
self.gl.awsm_activate_attribute(loc, &opts);
Ok(())
}
pub fn activate_buffer_for_attribute(
&self,
buffer_id: Id,
buffer_target: BufferTarget,
attribute_name: &str,
opts: &AttributeOptions,
) -> Result<(), Error> {
self.bind_buffer(buffer_id, buffer_target)?;
self.activate_attribute(&attribute_name, &opts)?;
Ok(())
}
pub fn upload_buffer_to_attribute<B: BufferDataImpl>(
&self,
id: Id,
data: B,
attribute_name: &str,
opts: &AttributeOptions,
) -> Result<(), Error> {
self.upload_buffer(id, data)?;
self.activate_attribute(&attribute_name, &opts)?;
Ok(())
}
}