#[non_exhaustive]pub struct AssociateResolverRuleInputBuilder { /* private fields */ }Expand description
A builder for AssociateResolverRuleInput.
Implementations§
Source§impl AssociateResolverRuleInputBuilder
impl AssociateResolverRuleInputBuilder
Sourcepub fn resolver_rule_id(self, input: impl Into<String>) -> Self
pub fn resolver_rule_id(self, input: impl Into<String>) -> Self
The ID of the Resolver rule that you want to associate with the VPC. To list the existing Resolver rules, use ListResolverRules.
This field is required.Sourcepub fn set_resolver_rule_id(self, input: Option<String>) -> Self
pub fn set_resolver_rule_id(self, input: Option<String>) -> Self
The ID of the Resolver rule that you want to associate with the VPC. To list the existing Resolver rules, use ListResolverRules.
Sourcepub fn get_resolver_rule_id(&self) -> &Option<String>
pub fn get_resolver_rule_id(&self) -> &Option<String>
The ID of the Resolver rule that you want to associate with the VPC. To list the existing Resolver rules, use ListResolverRules.
Sourcepub fn name(self, input: impl Into<String>) -> Self
pub fn name(self, input: impl Into<String>) -> Self
A name for the association that you're creating between a Resolver rule and a VPC.
Sourcepub fn set_name(self, input: Option<String>) -> Self
pub fn set_name(self, input: Option<String>) -> Self
A name for the association that you're creating between a Resolver rule and a VPC.
Sourcepub fn get_name(&self) -> &Option<String>
pub fn get_name(&self) -> &Option<String>
A name for the association that you're creating between a Resolver rule and a VPC.
Sourcepub fn vpc_id(self, input: impl Into<String>) -> Self
pub fn vpc_id(self, input: impl Into<String>) -> Self
The ID of the VPC that you want to associate the Resolver rule with.
This field is required.Sourcepub fn set_vpc_id(self, input: Option<String>) -> Self
pub fn set_vpc_id(self, input: Option<String>) -> Self
The ID of the VPC that you want to associate the Resolver rule with.
Sourcepub fn get_vpc_id(&self) -> &Option<String>
pub fn get_vpc_id(&self) -> &Option<String>
The ID of the VPC that you want to associate the Resolver rule with.
Sourcepub fn build(self) -> Result<AssociateResolverRuleInput, BuildError>
pub fn build(self) -> Result<AssociateResolverRuleInput, BuildError>
Consumes the builder and constructs a AssociateResolverRuleInput.
Source§impl AssociateResolverRuleInputBuilder
impl AssociateResolverRuleInputBuilder
Sourcepub async fn send_with(
self,
client: &Client,
) -> Result<AssociateResolverRuleOutput, SdkError<AssociateResolverRuleError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<AssociateResolverRuleOutput, SdkError<AssociateResolverRuleError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
Source§impl Clone for AssociateResolverRuleInputBuilder
impl Clone for AssociateResolverRuleInputBuilder
Source§fn clone(&self) -> AssociateResolverRuleInputBuilder
fn clone(&self) -> AssociateResolverRuleInputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Default for AssociateResolverRuleInputBuilder
impl Default for AssociateResolverRuleInputBuilder
Source§fn default() -> AssociateResolverRuleInputBuilder
fn default() -> AssociateResolverRuleInputBuilder
Source§impl PartialEq for AssociateResolverRuleInputBuilder
impl PartialEq for AssociateResolverRuleInputBuilder
Source§fn eq(&self, other: &AssociateResolverRuleInputBuilder) -> bool
fn eq(&self, other: &AssociateResolverRuleInputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for AssociateResolverRuleInputBuilder
Auto Trait Implementations§
impl Freeze for AssociateResolverRuleInputBuilder
impl RefUnwindSafe for AssociateResolverRuleInputBuilder
impl Send for AssociateResolverRuleInputBuilder
impl Sync for AssociateResolverRuleInputBuilder
impl Unpin for AssociateResolverRuleInputBuilder
impl UnwindSafe for AssociateResolverRuleInputBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);