#[non_exhaustive]pub struct Voice {
pub gender: Option<Gender>,
pub id: Option<VoiceId>,
pub language_code: Option<LanguageCode>,
pub language_name: Option<String>,
pub name: Option<String>,
pub additional_language_codes: Option<Vec<LanguageCode>>,
pub supported_engines: Option<Vec<Engine>>,
}Expand description
Description of the voice.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.gender: Option<Gender>Gender of the voice.
id: Option<VoiceId>Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech operation.
language_code: Option<LanguageCode>Language code of the voice.
language_name: Option<String>Human readable name of the language in English.
name: Option<String>Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.
additional_language_codes: Option<Vec<LanguageCode>>Additional codes for languages available for the specified voice in addition to its default language.
For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN.
supported_engines: Option<Vec<Engine>>Specifies which engines (standard, neural, long-form or generative) are supported by a given voice.
Implementations§
Source§impl Voice
impl Voice
Sourcepub fn id(&self) -> Option<&VoiceId>
pub fn id(&self) -> Option<&VoiceId>
Amazon Polly assigned voice ID. This is the ID that you specify when calling the SynthesizeSpeech operation.
Sourcepub fn language_code(&self) -> Option<&LanguageCode>
pub fn language_code(&self) -> Option<&LanguageCode>
Language code of the voice.
Sourcepub fn language_name(&self) -> Option<&str>
pub fn language_name(&self) -> Option<&str>
Human readable name of the language in English.
Sourcepub fn name(&self) -> Option<&str>
pub fn name(&self) -> Option<&str>
Name of the voice (for example, Salli, Kendra, etc.). This provides a human readable voice name that you might display in your application.
Sourcepub fn additional_language_codes(&self) -> &[LanguageCode]
pub fn additional_language_codes(&self) -> &[LanguageCode]
Additional codes for languages available for the specified voice in addition to its default language.
For example, the default language for Aditi is Indian English (en-IN) because it was first used for that language. Since Aditi is bilingual and fluent in both Indian English and Hindi, this parameter would show the code hi-IN.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .additional_language_codes.is_none().
Sourcepub fn supported_engines(&self) -> &[Engine]
pub fn supported_engines(&self) -> &[Engine]
Specifies which engines (standard, neural, long-form or generative) are supported by a given voice.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .supported_engines.is_none().
Trait Implementations§
impl StructuralPartialEq for Voice
Auto Trait Implementations§
impl Freeze for Voice
impl RefUnwindSafe for Voice
impl Send for Voice
impl Sync for Voice
impl Unpin for Voice
impl UnwindSafe for Voice
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