#[non_exhaustive]pub struct GetApprovalTeamOutputBuilder { /* private fields */ }Expand description
A builder for GetApprovalTeamOutput.
Implementations§
Source§impl GetApprovalTeamOutputBuilder
impl GetApprovalTeamOutputBuilder
Sourcepub fn creation_time(self, input: DateTime) -> Self
pub fn creation_time(self, input: DateTime) -> Self
Timestamp when the team was created.
Sourcepub fn set_creation_time(self, input: Option<DateTime>) -> Self
pub fn set_creation_time(self, input: Option<DateTime>) -> Self
Timestamp when the team was created.
Sourcepub fn get_creation_time(&self) -> &Option<DateTime>
pub fn get_creation_time(&self) -> &Option<DateTime>
Timestamp when the team was created.
Sourcepub fn approval_strategy(self, input: ApprovalStrategyResponse) -> Self
pub fn approval_strategy(self, input: ApprovalStrategyResponse) -> Self
An ApprovalStrategyResponse object. Contains details for how the team grants approval.
Sourcepub fn set_approval_strategy(
self,
input: Option<ApprovalStrategyResponse>,
) -> Self
pub fn set_approval_strategy( self, input: Option<ApprovalStrategyResponse>, ) -> Self
An ApprovalStrategyResponse object. Contains details for how the team grants approval.
Sourcepub fn get_approval_strategy(&self) -> &Option<ApprovalStrategyResponse>
pub fn get_approval_strategy(&self) -> &Option<ApprovalStrategyResponse>
An ApprovalStrategyResponse object. Contains details for how the team grants approval.
Sourcepub fn number_of_approvers(self, input: i32) -> Self
pub fn number_of_approvers(self, input: i32) -> Self
Total number of approvers in the team.
Sourcepub fn set_number_of_approvers(self, input: Option<i32>) -> Self
pub fn set_number_of_approvers(self, input: Option<i32>) -> Self
Total number of approvers in the team.
Sourcepub fn get_number_of_approvers(&self) -> &Option<i32>
pub fn get_number_of_approvers(&self) -> &Option<i32>
Total number of approvers in the team.
Sourcepub fn approvers(self, input: GetApprovalTeamResponseApprover) -> Self
pub fn approvers(self, input: GetApprovalTeamResponseApprover) -> Self
Appends an item to approvers.
To override the contents of this collection use set_approvers.
An array of GetApprovalTeamResponseApprover objects. Contains details for the approvers in the team.
Sourcepub fn set_approvers(
self,
input: Option<Vec<GetApprovalTeamResponseApprover>>,
) -> Self
pub fn set_approvers( self, input: Option<Vec<GetApprovalTeamResponseApprover>>, ) -> Self
An array of GetApprovalTeamResponseApprover objects. Contains details for the approvers in the team.
Sourcepub fn get_approvers(&self) -> &Option<Vec<GetApprovalTeamResponseApprover>>
pub fn get_approvers(&self) -> &Option<Vec<GetApprovalTeamResponseApprover>>
An array of GetApprovalTeamResponseApprover objects. Contains details for the approvers in the team.
Sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
Description for the team.
Sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
Description for the team.
Sourcepub fn get_description(&self) -> &Option<String>
pub fn get_description(&self) -> &Option<String>
Description for the team.
Sourcepub fn status(self, input: ApprovalTeamStatus) -> Self
pub fn status(self, input: ApprovalTeamStatus) -> Self
Status for the team. For more information, see Team health in the Multi-party approval User Guide.
Sourcepub fn set_status(self, input: Option<ApprovalTeamStatus>) -> Self
pub fn set_status(self, input: Option<ApprovalTeamStatus>) -> Self
Status for the team. For more information, see Team health in the Multi-party approval User Guide.
Sourcepub fn get_status(&self) -> &Option<ApprovalTeamStatus>
pub fn get_status(&self) -> &Option<ApprovalTeamStatus>
Status for the team. For more information, see Team health in the Multi-party approval User Guide.
Sourcepub fn status_code(self, input: ApprovalTeamStatusCode) -> Self
pub fn status_code(self, input: ApprovalTeamStatusCode) -> Self
Status code for the approval team. For more information, see Team health in the Multi-party approval User Guide.
Sourcepub fn set_status_code(self, input: Option<ApprovalTeamStatusCode>) -> Self
pub fn set_status_code(self, input: Option<ApprovalTeamStatusCode>) -> Self
Status code for the approval team. For more information, see Team health in the Multi-party approval User Guide.
Sourcepub fn get_status_code(&self) -> &Option<ApprovalTeamStatusCode>
pub fn get_status_code(&self) -> &Option<ApprovalTeamStatusCode>
Status code for the approval team. For more information, see Team health in the Multi-party approval User Guide.
Sourcepub fn status_message(self, input: impl Into<String>) -> Self
pub fn status_message(self, input: impl Into<String>) -> Self
Message describing the status for the team.
Sourcepub fn set_status_message(self, input: Option<String>) -> Self
pub fn set_status_message(self, input: Option<String>) -> Self
Message describing the status for the team.
Sourcepub fn get_status_message(&self) -> &Option<String>
pub fn get_status_message(&self) -> &Option<String>
Message describing the status for the team.
Sourcepub fn update_session_arn(self, input: impl Into<String>) -> Self
pub fn update_session_arn(self, input: impl Into<String>) -> Self
Amazon Resource Name (ARN) for the session.
Sourcepub fn set_update_session_arn(self, input: Option<String>) -> Self
pub fn set_update_session_arn(self, input: Option<String>) -> Self
Amazon Resource Name (ARN) for the session.
Sourcepub fn get_update_session_arn(&self) -> &Option<String>
pub fn get_update_session_arn(&self) -> &Option<String>
Amazon Resource Name (ARN) for the session.
Sourcepub fn version_id(self, input: impl Into<String>) -> Self
pub fn version_id(self, input: impl Into<String>) -> Self
Version ID for the team.
Sourcepub fn set_version_id(self, input: Option<String>) -> Self
pub fn set_version_id(self, input: Option<String>) -> Self
Version ID for the team.
Sourcepub fn get_version_id(&self) -> &Option<String>
pub fn get_version_id(&self) -> &Option<String>
Version ID for the team.
Sourcepub fn policies(self, input: PolicyReference) -> Self
pub fn policies(self, input: PolicyReference) -> Self
Appends an item to policies.
To override the contents of this collection use set_policies.
An array of PolicyReference objects. Contains a list of policies that define the permissions for team resources.
The protected operation for a service integration might require specific permissions. For more information, see How other services work with Multi-party approval in the Multi-party approval User Guide.
Sourcepub fn set_policies(self, input: Option<Vec<PolicyReference>>) -> Self
pub fn set_policies(self, input: Option<Vec<PolicyReference>>) -> Self
An array of PolicyReference objects. Contains a list of policies that define the permissions for team resources.
The protected operation for a service integration might require specific permissions. For more information, see How other services work with Multi-party approval in the Multi-party approval User Guide.
Sourcepub fn get_policies(&self) -> &Option<Vec<PolicyReference>>
pub fn get_policies(&self) -> &Option<Vec<PolicyReference>>
An array of PolicyReference objects. Contains a list of policies that define the permissions for team resources.
The protected operation for a service integration might require specific permissions. For more information, see How other services work with Multi-party approval in the Multi-party approval User Guide.
Sourcepub fn last_update_time(self, input: DateTime) -> Self
pub fn last_update_time(self, input: DateTime) -> Self
Timestamp when the team was last updated.
Sourcepub fn set_last_update_time(self, input: Option<DateTime>) -> Self
pub fn set_last_update_time(self, input: Option<DateTime>) -> Self
Timestamp when the team was last updated.
Sourcepub fn get_last_update_time(&self) -> &Option<DateTime>
pub fn get_last_update_time(&self) -> &Option<DateTime>
Timestamp when the team was last updated.
Sourcepub fn pending_update(self, input: PendingUpdate) -> Self
pub fn pending_update(self, input: PendingUpdate) -> Self
A PendingUpdate object. Contains details for the pending updates for the team, if applicable.
Sourcepub fn set_pending_update(self, input: Option<PendingUpdate>) -> Self
pub fn set_pending_update(self, input: Option<PendingUpdate>) -> Self
A PendingUpdate object. Contains details for the pending updates for the team, if applicable.
Sourcepub fn get_pending_update(&self) -> &Option<PendingUpdate>
pub fn get_pending_update(&self) -> &Option<PendingUpdate>
A PendingUpdate object. Contains details for the pending updates for the team, if applicable.
Sourcepub fn build(self) -> GetApprovalTeamOutput
pub fn build(self) -> GetApprovalTeamOutput
Consumes the builder and constructs a GetApprovalTeamOutput.
Trait Implementations§
Source§impl Clone for GetApprovalTeamOutputBuilder
impl Clone for GetApprovalTeamOutputBuilder
Source§fn clone(&self) -> GetApprovalTeamOutputBuilder
fn clone(&self) -> GetApprovalTeamOutputBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for GetApprovalTeamOutputBuilder
impl Debug for GetApprovalTeamOutputBuilder
Source§impl Default for GetApprovalTeamOutputBuilder
impl Default for GetApprovalTeamOutputBuilder
Source§fn default() -> GetApprovalTeamOutputBuilder
fn default() -> GetApprovalTeamOutputBuilder
Source§impl PartialEq for GetApprovalTeamOutputBuilder
impl PartialEq for GetApprovalTeamOutputBuilder
Source§fn eq(&self, other: &GetApprovalTeamOutputBuilder) -> bool
fn eq(&self, other: &GetApprovalTeamOutputBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for GetApprovalTeamOutputBuilder
Auto Trait Implementations§
impl Freeze for GetApprovalTeamOutputBuilder
impl RefUnwindSafe for GetApprovalTeamOutputBuilder
impl Send for GetApprovalTeamOutputBuilder
impl Sync for GetApprovalTeamOutputBuilder
impl Unpin for GetApprovalTeamOutputBuilder
impl UnwindSafe for GetApprovalTeamOutputBuilder
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