pub struct CreateLicenseConfigurationFluentBuilder { /* private fields */ }
Expand description

Fluent builder constructing a request to CreateLicenseConfiguration.

Creates a license configuration.

A license configuration is an abstraction of a customer license agreement that can be consumed and enforced by License Manager. Components include specifications for the license type (licensing by instance, socket, CPU, or vCPU), allowed tenancy (shared tenancy, Dedicated Instance, Dedicated Host, or all of these), license affinity to host (how long a license must be associated with a host), and the number of licenses purchased and used.

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impl CreateLicenseConfigurationFluentBuilder

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pub fn as_input(&self) -> &CreateLicenseConfigurationInputBuilder

Access the CreateLicenseConfiguration as a reference.

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pub async fn send( self ) -> Result<CreateLicenseConfigurationOutput, SdkError<CreateLicenseConfigurationError, HttpResponse>>

Sends the request and returns the response.

If an error occurs, an SdkError will be returned with additional details that can be matched against.

By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.

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pub async fn customize( self ) -> Result<CustomizableOperation<CreateLicenseConfigurationOutput, CreateLicenseConfigurationError>, SdkError<CreateLicenseConfigurationError>>

Consumes this builder, creating a customizable operation that can be modified before being sent.

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pub fn name(self, input: impl Into<String>) -> Self

Name of the license configuration.

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pub fn set_name(self, input: Option<String>) -> Self

Name of the license configuration.

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pub fn get_name(&self) -> &Option<String>

Name of the license configuration.

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pub fn description(self, input: impl Into<String>) -> Self

Description of the license configuration.

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pub fn set_description(self, input: Option<String>) -> Self

Description of the license configuration.

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pub fn get_description(&self) -> &Option<String>

Description of the license configuration.

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pub fn license_counting_type(self, input: LicenseCountingType) -> Self

Dimension used to track the license inventory.

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pub fn set_license_counting_type( self, input: Option<LicenseCountingType> ) -> Self

Dimension used to track the license inventory.

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pub fn get_license_counting_type(&self) -> &Option<LicenseCountingType>

Dimension used to track the license inventory.

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pub fn license_count(self, input: i64) -> Self

Number of licenses managed by the license configuration.

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pub fn set_license_count(self, input: Option<i64>) -> Self

Number of licenses managed by the license configuration.

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pub fn get_license_count(&self) -> &Option<i64>

Number of licenses managed by the license configuration.

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pub fn license_count_hard_limit(self, input: bool) -> Self

Indicates whether hard or soft license enforcement is used. Exceeding a hard limit blocks the launch of new instances.

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pub fn set_license_count_hard_limit(self, input: Option<bool>) -> Self

Indicates whether hard or soft license enforcement is used. Exceeding a hard limit blocks the launch of new instances.

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pub fn get_license_count_hard_limit(&self) -> &Option<bool>

Indicates whether hard or soft license enforcement is used. Exceeding a hard limit blocks the launch of new instances.

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pub fn license_rules(self, input: impl Into<String>) -> Self

Appends an item to LicenseRules.

To override the contents of this collection use set_license_rules.

License rules. The syntax is #name=value (for example, #allowedTenancy=EC2-DedicatedHost). The available rules vary by dimension, as follows.

  • Cores dimension: allowedTenancy | licenseAffinityToHost | maximumCores | minimumCores

  • Instances dimension: allowedTenancy | maximumCores | minimumCores | maximumSockets | minimumSockets | maximumVcpus | minimumVcpus

  • Sockets dimension: allowedTenancy | licenseAffinityToHost | maximumSockets | minimumSockets

  • vCPUs dimension: allowedTenancy | honorVcpuOptimization | maximumVcpus | minimumVcpus

The unit for licenseAffinityToHost is days and the range is 1 to 180. The possible values for allowedTenancy are EC2-Default, EC2-DedicatedHost, and EC2-DedicatedInstance. The possible values for honorVcpuOptimization are True and False.

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pub fn set_license_rules(self, input: Option<Vec<String>>) -> Self

License rules. The syntax is #name=value (for example, #allowedTenancy=EC2-DedicatedHost). The available rules vary by dimension, as follows.

  • Cores dimension: allowedTenancy | licenseAffinityToHost | maximumCores | minimumCores

  • Instances dimension: allowedTenancy | maximumCores | minimumCores | maximumSockets | minimumSockets | maximumVcpus | minimumVcpus

  • Sockets dimension: allowedTenancy | licenseAffinityToHost | maximumSockets | minimumSockets

  • vCPUs dimension: allowedTenancy | honorVcpuOptimization | maximumVcpus | minimumVcpus

The unit for licenseAffinityToHost is days and the range is 1 to 180. The possible values for allowedTenancy are EC2-Default, EC2-DedicatedHost, and EC2-DedicatedInstance. The possible values for honorVcpuOptimization are True and False.

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pub fn get_license_rules(&self) -> &Option<Vec<String>>

License rules. The syntax is #name=value (for example, #allowedTenancy=EC2-DedicatedHost). The available rules vary by dimension, as follows.

  • Cores dimension: allowedTenancy | licenseAffinityToHost | maximumCores | minimumCores

  • Instances dimension: allowedTenancy | maximumCores | minimumCores | maximumSockets | minimumSockets | maximumVcpus | minimumVcpus

  • Sockets dimension: allowedTenancy | licenseAffinityToHost | maximumSockets | minimumSockets

  • vCPUs dimension: allowedTenancy | honorVcpuOptimization | maximumVcpus | minimumVcpus

The unit for licenseAffinityToHost is days and the range is 1 to 180. The possible values for allowedTenancy are EC2-Default, EC2-DedicatedHost, and EC2-DedicatedInstance. The possible values for honorVcpuOptimization are True and False.

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pub fn tags(self, input: Tag) -> Self

Appends an item to Tags.

To override the contents of this collection use set_tags.

Tags to add to the license configuration.

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pub fn set_tags(self, input: Option<Vec<Tag>>) -> Self

Tags to add to the license configuration.

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pub fn get_tags(&self) -> &Option<Vec<Tag>>

Tags to add to the license configuration.

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pub fn disassociate_when_not_found(self, input: bool) -> Self

When true, disassociates a resource when software is uninstalled.

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pub fn set_disassociate_when_not_found(self, input: Option<bool>) -> Self

When true, disassociates a resource when software is uninstalled.

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pub fn get_disassociate_when_not_found(&self) -> &Option<bool>

When true, disassociates a resource when software is uninstalled.

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pub fn product_information_list(self, input: ProductInformation) -> Self

Appends an item to ProductInformationList.

To override the contents of this collection use set_product_information_list.

Product information.

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pub fn set_product_information_list( self, input: Option<Vec<ProductInformation>> ) -> Self

Product information.

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pub fn get_product_information_list(&self) -> &Option<Vec<ProductInformation>>

Product information.

Trait Implementations§

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impl Clone for CreateLicenseConfigurationFluentBuilder

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fn clone(&self) -> CreateLicenseConfigurationFluentBuilder

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for CreateLicenseConfigurationFluentBuilder

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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