#[non_exhaustive]pub struct GetSceneInputBuilder { /* private fields */ }Expand description
A builder for GetSceneInput.
Implementations§
source§impl GetSceneInputBuilder
impl GetSceneInputBuilder
sourcepub fn workspace_id(self, input: impl Into<String>) -> Self
pub fn workspace_id(self, input: impl Into<String>) -> Self
The ID of the workspace that contains the scene.
This field is required.sourcepub fn set_workspace_id(self, input: Option<String>) -> Self
pub fn set_workspace_id(self, input: Option<String>) -> Self
The ID of the workspace that contains the scene.
sourcepub fn get_workspace_id(&self) -> &Option<String>
pub fn get_workspace_id(&self) -> &Option<String>
The ID of the workspace that contains the scene.
sourcepub fn scene_id(self, input: impl Into<String>) -> Self
pub fn scene_id(self, input: impl Into<String>) -> Self
The ID of the scene.
This field is required.sourcepub fn set_scene_id(self, input: Option<String>) -> Self
pub fn set_scene_id(self, input: Option<String>) -> Self
The ID of the scene.
sourcepub fn get_scene_id(&self) -> &Option<String>
pub fn get_scene_id(&self) -> &Option<String>
The ID of the scene.
sourcepub fn build(self) -> Result<GetSceneInput, BuildError>
pub fn build(self) -> Result<GetSceneInput, BuildError>
Consumes the builder and constructs a GetSceneInput.
source§impl GetSceneInputBuilder
impl GetSceneInputBuilder
sourcepub async fn send_with(
self,
client: &Client,
) -> Result<GetSceneOutput, SdkError<GetSceneError, HttpResponse>>
pub async fn send_with( self, client: &Client, ) -> Result<GetSceneOutput, SdkError<GetSceneError, HttpResponse>>
Sends a request with this input using the given client.
Trait Implementations§
source§impl Clone for GetSceneInputBuilder
impl Clone for GetSceneInputBuilder
source§fn clone(&self) -> GetSceneInputBuilder
fn clone(&self) -> GetSceneInputBuilder
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moresource§impl Debug for GetSceneInputBuilder
impl Debug for GetSceneInputBuilder
source§impl Default for GetSceneInputBuilder
impl Default for GetSceneInputBuilder
source§fn default() -> GetSceneInputBuilder
fn default() -> GetSceneInputBuilder
Returns the “default value” for a type. Read more
source§impl PartialEq for GetSceneInputBuilder
impl PartialEq for GetSceneInputBuilder
impl StructuralPartialEq for GetSceneInputBuilder
Auto Trait Implementations§
impl Freeze for GetSceneInputBuilder
impl RefUnwindSafe for GetSceneInputBuilder
impl Send for GetSceneInputBuilder
impl Sync for GetSceneInputBuilder
impl Unpin for GetSceneInputBuilder
impl UnwindSafe for GetSceneInputBuilder
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> Instrument for T
impl<T> Instrument for T
source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreCreates a shared type from an unshared type.