Struct aws_sdk_iottwinmaker::input::create_scene_input::Builder
source · [−]#[non_exhaustive]pub struct Builder { /* private fields */ }Expand description
A builder for CreateSceneInput
Implementations
sourceimpl Builder
impl Builder
sourcepub fn workspace_id(self, input: impl Into<String>) -> Self
pub fn workspace_id(self, input: impl Into<String>) -> Self
The ID of the workspace that contains the scene.
sourcepub fn set_workspace_id(self, input: Option<String>) -> Self
pub fn set_workspace_id(self, input: Option<String>) -> Self
The ID of the workspace that contains the scene.
sourcepub fn set_scene_id(self, input: Option<String>) -> Self
pub fn set_scene_id(self, input: Option<String>) -> Self
The ID of the scene.
sourcepub fn content_location(self, input: impl Into<String>) -> Self
pub fn content_location(self, input: impl Into<String>) -> Self
The relative path that specifies the location of the content definition file.
sourcepub fn set_content_location(self, input: Option<String>) -> Self
pub fn set_content_location(self, input: Option<String>) -> Self
The relative path that specifies the location of the content definition file.
sourcepub fn description(self, input: impl Into<String>) -> Self
pub fn description(self, input: impl Into<String>) -> Self
The description for this scene.
sourcepub fn set_description(self, input: Option<String>) -> Self
pub fn set_description(self, input: Option<String>) -> Self
The description for this scene.
sourcepub fn capabilities(self, input: impl Into<String>) -> Self
pub fn capabilities(self, input: impl Into<String>) -> Self
Appends an item to capabilities.
To override the contents of this collection use set_capabilities.
A list of capabilities that the scene uses to render itself.
sourcepub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
pub fn set_capabilities(self, input: Option<Vec<String>>) -> Self
A list of capabilities that the scene uses to render itself.
Adds a key-value pair to tags.
To override the contents of this collection use set_tags.
Metadata that you can use to manage the scene.
Metadata that you can use to manage the scene.
sourcepub fn build(self) -> Result<CreateSceneInput, BuildError>
pub fn build(self) -> Result<CreateSceneInput, BuildError>
Consumes the builder and constructs a CreateSceneInput
Trait Implementations
impl StructuralPartialEq for Builder
Auto Trait Implementations
impl RefUnwindSafe for Builder
impl Send for Builder
impl Sync for Builder
impl Unpin for Builder
impl UnwindSafe for Builder
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcepub fn to_owned(&self) -> T
pub fn to_owned(&self) -> T
Creates owned data from borrowed data, usually by cloning. Read more
sourcepub fn clone_into(&self, target: &mut T)
pub fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more
sourceimpl<T> WithSubscriber for T
impl<T> WithSubscriber for T
sourcefn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self> where
S: Into<Dispatch>,
Attaches the provided Subscriber to this type, returning a
WithDispatch wrapper. Read more
sourcefn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
Attaches the current default Subscriber to this type, returning a
WithDispatch wrapper. Read more