#[non_exhaustive]pub struct BatchGetAssetPropertyAggregatesEntry {
pub entry_id: String,
pub asset_id: Option<String>,
pub property_id: Option<String>,
pub property_alias: Option<String>,
pub aggregate_types: Vec<AggregateType>,
pub resolution: String,
pub start_date: DateTime,
pub end_date: DateTime,
pub qualities: Option<Vec<Quality>>,
pub time_ordering: Option<TimeOrdering>,
}Expand description
Contains information for an asset property aggregate entry that is associated with the BatchGetAssetPropertyAggregates API.
To identify an asset property, you must specify one of the following:
-
The
assetIdandpropertyIdof an asset property. -
A
propertyAlias, which is a data stream alias (for example,/company/windfarm/3/turbine/7/temperature). To define an asset property's alias, see UpdateAssetProperty.
Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.entry_id: StringThe ID of the entry.
asset_id: Option<String>The ID of the asset in which the asset property was created.
property_id: Option<String>The ID of the asset property, in UUID format.
property_alias: Option<String>The alias that identifies the property, such as an OPC-UA server data stream path (for example, /company/windfarm/3/turbine/7/temperature). For more information, see Mapping industrial data streams to asset properties in the IoT SiteWise User Guide.
aggregate_types: Vec<AggregateType>The data aggregating function.
resolution: StringThe time interval over which to aggregate data.
start_date: DateTimeThe exclusive start of the range from which to query historical data, expressed in seconds in Unix epoch time.
end_date: DateTimeThe inclusive end of the range from which to query historical data, expressed in seconds in Unix epoch time.
qualities: Option<Vec<Quality>>The quality by which to filter asset data.
time_ordering: Option<TimeOrdering>The chronological sorting order of the requested information.
Default: ASCENDING
Implementations§
Source§impl BatchGetAssetPropertyAggregatesEntry
impl BatchGetAssetPropertyAggregatesEntry
Sourcepub fn asset_id(&self) -> Option<&str>
pub fn asset_id(&self) -> Option<&str>
The ID of the asset in which the asset property was created.
Sourcepub fn property_id(&self) -> Option<&str>
pub fn property_id(&self) -> Option<&str>
The ID of the asset property, in UUID format.
Sourcepub fn property_alias(&self) -> Option<&str>
pub fn property_alias(&self) -> Option<&str>
The alias that identifies the property, such as an OPC-UA server data stream path (for example, /company/windfarm/3/turbine/7/temperature). For more information, see Mapping industrial data streams to asset properties in the IoT SiteWise User Guide.
Sourcepub fn aggregate_types(&self) -> &[AggregateType]
pub fn aggregate_types(&self) -> &[AggregateType]
The data aggregating function.
Sourcepub fn resolution(&self) -> &str
pub fn resolution(&self) -> &str
The time interval over which to aggregate data.
Sourcepub fn start_date(&self) -> &DateTime
pub fn start_date(&self) -> &DateTime
The exclusive start of the range from which to query historical data, expressed in seconds in Unix epoch time.
Sourcepub fn end_date(&self) -> &DateTime
pub fn end_date(&self) -> &DateTime
The inclusive end of the range from which to query historical data, expressed in seconds in Unix epoch time.
Sourcepub fn qualities(&self) -> &[Quality]
pub fn qualities(&self) -> &[Quality]
The quality by which to filter asset data.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .qualities.is_none().
Sourcepub fn time_ordering(&self) -> Option<&TimeOrdering>
pub fn time_ordering(&self) -> Option<&TimeOrdering>
The chronological sorting order of the requested information.
Default: ASCENDING
Source§impl BatchGetAssetPropertyAggregatesEntry
impl BatchGetAssetPropertyAggregatesEntry
Sourcepub fn builder() -> BatchGetAssetPropertyAggregatesEntryBuilder
pub fn builder() -> BatchGetAssetPropertyAggregatesEntryBuilder
Creates a new builder-style object to manufacture BatchGetAssetPropertyAggregatesEntry.
Trait Implementations§
Source§impl Clone for BatchGetAssetPropertyAggregatesEntry
impl Clone for BatchGetAssetPropertyAggregatesEntry
Source§fn clone(&self) -> BatchGetAssetPropertyAggregatesEntry
fn clone(&self) -> BatchGetAssetPropertyAggregatesEntry
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for BatchGetAssetPropertyAggregatesEntry
impl PartialEq for BatchGetAssetPropertyAggregatesEntry
Source§fn eq(&self, other: &BatchGetAssetPropertyAggregatesEntry) -> bool
fn eq(&self, other: &BatchGetAssetPropertyAggregatesEntry) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for BatchGetAssetPropertyAggregatesEntry
Auto Trait Implementations§
impl Freeze for BatchGetAssetPropertyAggregatesEntry
impl RefUnwindSafe for BatchGetAssetPropertyAggregatesEntry
impl Send for BatchGetAssetPropertyAggregatesEntry
impl Sync for BatchGetAssetPropertyAggregatesEntry
impl Unpin for BatchGetAssetPropertyAggregatesEntry
impl UnwindSafe for BatchGetAssetPropertyAggregatesEntry
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);