DescribeAssetModelOutput

Struct DescribeAssetModelOutput 

Source
#[non_exhaustive]
pub struct DescribeAssetModelOutput {
Show 16 fields pub asset_model_id: String, pub asset_model_external_id: Option<String>, pub asset_model_arn: String, pub asset_model_name: String, pub asset_model_type: Option<AssetModelType>, pub asset_model_description: String, pub asset_model_properties: Vec<AssetModelProperty>, pub asset_model_hierarchies: Vec<AssetModelHierarchy>, pub asset_model_composite_models: Option<Vec<AssetModelCompositeModel>>, pub asset_model_composite_model_summaries: Option<Vec<AssetModelCompositeModelSummary>>, pub asset_model_creation_date: DateTime, pub asset_model_last_update_date: DateTime, pub asset_model_status: Option<AssetModelStatus>, pub asset_model_version: Option<String>, pub interface_details: Option<Vec<InterfaceRelationship>>, pub e_tag: Option<String>, /* private fields */
}

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§asset_model_id: String

The ID of the asset model, in UUID format.

§asset_model_external_id: Option<String>

The external ID of the asset model, if any.

§asset_model_arn: String

The ARN of the asset model, which has the following format.

arn:${Partition}:iotsitewise:${Region}:${Account}:asset-model/${AssetModelId}

§asset_model_name: String

The name of the asset model.

§asset_model_type: Option<AssetModelType>

The type of asset model.

  • ASSET_MODEL – (default) An asset model that you can use to create assets. Can't be included as a component in another asset model.

  • COMPONENT_MODEL – A reusable component that you can include in the composite models of other asset models. You can't create assets directly from this type of asset model.

§asset_model_description: String

The asset model's description.

§asset_model_properties: Vec<AssetModelProperty>

The list of asset properties for the asset model.

This object doesn't include properties that you define in composite models. You can find composite model properties in the assetModelCompositeModels object.

§asset_model_hierarchies: Vec<AssetModelHierarchy>

A list of asset model hierarchies that each contain a childAssetModelId and a hierarchyId (named id). A hierarchy specifies allowed parent/child asset relationships for an asset model.

§asset_model_composite_models: Option<Vec<AssetModelCompositeModel>>

The list of built-in composite models for the asset model, such as those with those of type AWS/ALARMS.

§asset_model_composite_model_summaries: Option<Vec<AssetModelCompositeModelSummary>>

The list of the immediate child custom composite model summaries for the asset model.

§asset_model_creation_date: DateTime

The date the asset model was created, in Unix epoch time.

§asset_model_last_update_date: DateTime

The date the asset model was last updated, in Unix epoch time.

§asset_model_status: Option<AssetModelStatus>

The current status of the asset model, which contains a state and any error message.

§asset_model_version: Option<String>

The version of the asset model. See Asset model versions in the IoT SiteWise User Guide.

§interface_details: Option<Vec<InterfaceRelationship>>

A list of interface details that describe the interfaces implemented by this asset model, including interface asset model IDs and property mappings.

§e_tag: Option<String>

The entity tag (ETag) is a hash of the retrieved version of the asset model. It's used to make concurrent updates safely to the resource. See Optimistic locking for asset model writes in the IoT SiteWise User Guide.

See Optimistic locking for asset model writes in the IoT SiteWise User Guide.

Implementations§

Source§

impl DescribeAssetModelOutput

Source

pub fn asset_model_id(&self) -> &str

The ID of the asset model, in UUID format.

Source

pub fn asset_model_external_id(&self) -> Option<&str>

The external ID of the asset model, if any.

Source

pub fn asset_model_arn(&self) -> &str

The ARN of the asset model, which has the following format.

arn:${Partition}:iotsitewise:${Region}:${Account}:asset-model/${AssetModelId}

Source

pub fn asset_model_name(&self) -> &str

The name of the asset model.

Source

pub fn asset_model_type(&self) -> Option<&AssetModelType>

The type of asset model.

  • ASSET_MODEL – (default) An asset model that you can use to create assets. Can't be included as a component in another asset model.

  • COMPONENT_MODEL – A reusable component that you can include in the composite models of other asset models. You can't create assets directly from this type of asset model.

Source

pub fn asset_model_description(&self) -> &str

The asset model's description.

Source

pub fn asset_model_properties(&self) -> &[AssetModelProperty]

The list of asset properties for the asset model.

This object doesn't include properties that you define in composite models. You can find composite model properties in the assetModelCompositeModels object.

Source

pub fn asset_model_hierarchies(&self) -> &[AssetModelHierarchy]

A list of asset model hierarchies that each contain a childAssetModelId and a hierarchyId (named id). A hierarchy specifies allowed parent/child asset relationships for an asset model.

Source

pub fn asset_model_composite_models(&self) -> &[AssetModelCompositeModel]

The list of built-in composite models for the asset model, such as those with those of type AWS/ALARMS.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .asset_model_composite_models.is_none().

Source

pub fn asset_model_composite_model_summaries( &self, ) -> &[AssetModelCompositeModelSummary]

The list of the immediate child custom composite model summaries for the asset model.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .asset_model_composite_model_summaries.is_none().

Source

pub fn asset_model_creation_date(&self) -> &DateTime

The date the asset model was created, in Unix epoch time.

Source

pub fn asset_model_last_update_date(&self) -> &DateTime

The date the asset model was last updated, in Unix epoch time.

Source

pub fn asset_model_status(&self) -> Option<&AssetModelStatus>

The current status of the asset model, which contains a state and any error message.

Source

pub fn asset_model_version(&self) -> Option<&str>

The version of the asset model. See Asset model versions in the IoT SiteWise User Guide.

Source

pub fn interface_details(&self) -> &[InterfaceRelationship]

A list of interface details that describe the interfaces implemented by this asset model, including interface asset model IDs and property mappings.

If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .interface_details.is_none().

Source

pub fn e_tag(&self) -> Option<&str>

The entity tag (ETag) is a hash of the retrieved version of the asset model. It's used to make concurrent updates safely to the resource. See Optimistic locking for asset model writes in the IoT SiteWise User Guide.

See Optimistic locking for asset model writes in the IoT SiteWise User Guide.

Source§

impl DescribeAssetModelOutput

Source

pub fn builder() -> DescribeAssetModelOutputBuilder

Creates a new builder-style object to manufacture DescribeAssetModelOutput.

Trait Implementations§

Source§

impl Clone for DescribeAssetModelOutput

Source§

fn clone(&self) -> DescribeAssetModelOutput

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for DescribeAssetModelOutput

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl PartialEq for DescribeAssetModelOutput

Source§

fn eq(&self, other: &DescribeAssetModelOutput) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
Source§

impl RequestId for DescribeAssetModelOutput

Source§

fn request_id(&self) -> Option<&str>

Returns the request ID, or None if the service could not be reached.
Source§

impl StructuralPartialEq for DescribeAssetModelOutput

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> IntoEither for T

Source§

fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
Source§

impl<Unshared, Shared> IntoShared<Shared> for Unshared
where Shared: FromUnshared<Unshared>,

Source§

fn into_shared(self) -> Shared

Creates a shared type from an unshared type.
Source§

impl<T> Paint for T
where T: ?Sized,

Source§

fn fg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the foreground set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like red() and green(), which have the same functionality but are pithier.

§Example

Set foreground color to white using fg():

use yansi::{Paint, Color};

painted.fg(Color::White);

Set foreground color to white using white().

use yansi::Paint;

painted.white();
Source§

fn primary(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Primary].

§Example
println!("{}", value.primary());
Source§

fn fixed(&self, color: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Fixed].

§Example
println!("{}", value.fixed(color));
Source§

fn rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the fg() set to [Color :: Rgb].

§Example
println!("{}", value.rgb(r, g, b));
Source§

fn black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Black].

§Example
println!("{}", value.black());
Source§

fn red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Red].

§Example
println!("{}", value.red());
Source§

fn green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Green].

§Example
println!("{}", value.green());
Source§

fn yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Yellow].

§Example
println!("{}", value.yellow());
Source§

fn blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Blue].

§Example
println!("{}", value.blue());
Source§

fn magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Magenta].

§Example
println!("{}", value.magenta());
Source§

fn cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: Cyan].

§Example
println!("{}", value.cyan());
Source§

fn white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: White].

§Example
println!("{}", value.white());
Source§

fn bright_black(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlack].

§Example
println!("{}", value.bright_black());
Source§

fn bright_red(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightRed].

§Example
println!("{}", value.bright_red());
Source§

fn bright_green(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightGreen].

§Example
println!("{}", value.bright_green());
Source§

fn bright_yellow(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightYellow].

§Example
println!("{}", value.bright_yellow());
Source§

fn bright_blue(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightBlue].

§Example
println!("{}", value.bright_blue());
Source§

fn bright_magenta(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.bright_magenta());
Source§

fn bright_cyan(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightCyan].

§Example
println!("{}", value.bright_cyan());
Source§

fn bright_white(&self) -> Painted<&T>

Returns self with the fg() set to [Color :: BrightWhite].

§Example
println!("{}", value.bright_white());
Source§

fn bg(&self, value: Color) -> Painted<&T>

Returns a styled value derived from self with the background set to value.

This method should be used rarely. Instead, prefer to use color-specific builder methods like on_red() and on_green(), which have the same functionality but are pithier.

§Example

Set background color to red using fg():

use yansi::{Paint, Color};

painted.bg(Color::Red);

Set background color to red using on_red().

use yansi::Paint;

painted.on_red();
Source§

fn on_primary(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Primary].

§Example
println!("{}", value.on_primary());
Source§

fn on_fixed(&self, color: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Fixed].

§Example
println!("{}", value.on_fixed(color));
Source§

fn on_rgb(&self, r: u8, g: u8, b: u8) -> Painted<&T>

Returns self with the bg() set to [Color :: Rgb].

§Example
println!("{}", value.on_rgb(r, g, b));
Source§

fn on_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Black].

§Example
println!("{}", value.on_black());
Source§

fn on_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Red].

§Example
println!("{}", value.on_red());
Source§

fn on_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Green].

§Example
println!("{}", value.on_green());
Source§

fn on_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Yellow].

§Example
println!("{}", value.on_yellow());
Source§

fn on_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Blue].

§Example
println!("{}", value.on_blue());
Source§

fn on_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Magenta].

§Example
println!("{}", value.on_magenta());
Source§

fn on_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: Cyan].

§Example
println!("{}", value.on_cyan());
Source§

fn on_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: White].

§Example
println!("{}", value.on_white());
Source§

fn on_bright_black(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlack].

§Example
println!("{}", value.on_bright_black());
Source§

fn on_bright_red(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightRed].

§Example
println!("{}", value.on_bright_red());
Source§

fn on_bright_green(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightGreen].

§Example
println!("{}", value.on_bright_green());
Source§

fn on_bright_yellow(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightYellow].

§Example
println!("{}", value.on_bright_yellow());
Source§

fn on_bright_blue(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightBlue].

§Example
println!("{}", value.on_bright_blue());
Source§

fn on_bright_magenta(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightMagenta].

§Example
println!("{}", value.on_bright_magenta());
Source§

fn on_bright_cyan(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightCyan].

§Example
println!("{}", value.on_bright_cyan());
Source§

fn on_bright_white(&self) -> Painted<&T>

Returns self with the bg() set to [Color :: BrightWhite].

§Example
println!("{}", value.on_bright_white());
Source§

fn attr(&self, value: Attribute) -> Painted<&T>

Enables the styling Attribute value.

This method should be used rarely. Instead, prefer to use attribute-specific builder methods like bold() and underline(), which have the same functionality but are pithier.

§Example

Make text bold using attr():

use yansi::{Paint, Attribute};

painted.attr(Attribute::Bold);

Make text bold using using bold().

use yansi::Paint;

painted.bold();
Source§

fn bold(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Bold].

§Example
println!("{}", value.bold());
Source§

fn dim(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Dim].

§Example
println!("{}", value.dim());
Source§

fn italic(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Italic].

§Example
println!("{}", value.italic());
Source§

fn underline(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Underline].

§Example
println!("{}", value.underline());

Returns self with the attr() set to [Attribute :: Blink].

§Example
println!("{}", value.blink());

Returns self with the attr() set to [Attribute :: RapidBlink].

§Example
println!("{}", value.rapid_blink());
Source§

fn invert(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Invert].

§Example
println!("{}", value.invert());
Source§

fn conceal(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Conceal].

§Example
println!("{}", value.conceal());
Source§

fn strike(&self) -> Painted<&T>

Returns self with the attr() set to [Attribute :: Strike].

§Example
println!("{}", value.strike());
Source§

fn quirk(&self, value: Quirk) -> Painted<&T>

Enables the yansi Quirk value.

This method should be used rarely. Instead, prefer to use quirk-specific builder methods like mask() and wrap(), which have the same functionality but are pithier.

§Example

Enable wrapping using .quirk():

use yansi::{Paint, Quirk};

painted.quirk(Quirk::Wrap);

Enable wrapping using wrap().

use yansi::Paint;

painted.wrap();
Source§

fn mask(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Mask].

§Example
println!("{}", value.mask());
Source§

fn wrap(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Wrap].

§Example
println!("{}", value.wrap());
Source§

fn linger(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Linger].

§Example
println!("{}", value.linger());
Source§

fn clear(&self) -> Painted<&T>

👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear(). The clear() method will be removed in a future release.

Returns self with the quirk() set to [Quirk :: Clear].

§Example
println!("{}", value.clear());
Source§

fn resetting(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Resetting].

§Example
println!("{}", value.resetting());
Source§

fn bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: Bright].

§Example
println!("{}", value.bright());
Source§

fn on_bright(&self) -> Painted<&T>

Returns self with the quirk() set to [Quirk :: OnBright].

§Example
println!("{}", value.on_bright());
Source§

fn whenever(&self, value: Condition) -> Painted<&T>

Conditionally enable styling based on whether the Condition value applies. Replaces any previous condition.

See the crate level docs for more details.

§Example

Enable styling painted only when both stdout and stderr are TTYs:

use yansi::{Paint, Condition};

painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§

fn new(self) -> Painted<Self>
where Self: Sized,

Create a new Painted with a default Style. Read more
Source§

fn paint<S>(&self, style: S) -> Painted<&Self>
where S: Into<Style>,

Apply a style wholesale to self. Any previous style is replaced. Read more
Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more