LineageObject

Struct LineageObject 

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#[non_exhaustive]
pub struct LineageObject { pub start_time: Option<DateTime>, pub namespace_pid: Option<i32>, pub user_id: Option<i32>, pub name: Option<String>, pub pid: Option<i32>, pub uuid: Option<String>, pub executable_path: Option<String>, pub euid: Option<i32>, pub parent_uuid: Option<String>, }
Expand description

Information about the runtime process details.

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§start_time: Option<DateTime>

The time when the process started. This is in UTC format.

§namespace_pid: Option<i32>

The process ID of the child process.

§user_id: Option<i32>

The user ID of the user that executed the process.

§name: Option<String>

The name of the process.

§pid: Option<i32>

The ID of the process.

§uuid: Option<String>

The unique ID assigned to the process by GuardDuty.

§executable_path: Option<String>

The absolute path of the process executable file.

§euid: Option<i32>

The effective user ID that was used to execute the process.

§parent_uuid: Option<String>

The unique ID of the parent process. This ID is assigned to the parent process by GuardDuty.

Implementations§

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impl LineageObject

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pub fn start_time(&self) -> Option<&DateTime>

The time when the process started. This is in UTC format.

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pub fn namespace_pid(&self) -> Option<i32>

The process ID of the child process.

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pub fn user_id(&self) -> Option<i32>

The user ID of the user that executed the process.

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pub fn name(&self) -> Option<&str>

The name of the process.

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pub fn pid(&self) -> Option<i32>

The ID of the process.

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pub fn uuid(&self) -> Option<&str>

The unique ID assigned to the process by GuardDuty.

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pub fn executable_path(&self) -> Option<&str>

The absolute path of the process executable file.

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pub fn euid(&self) -> Option<i32>

The effective user ID that was used to execute the process.

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pub fn parent_uuid(&self) -> Option<&str>

The unique ID of the parent process. This ID is assigned to the parent process by GuardDuty.

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impl LineageObject

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pub fn builder() -> LineageObjectBuilder

Creates a new builder-style object to manufacture LineageObject.

Trait Implementations§

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impl Clone for LineageObject

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fn clone(&self) -> LineageObject

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LineageObject

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for LineageObject

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fn eq(&self, other: &LineageObject) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for LineageObject

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