pub struct GetSpritesFluentBuilder { /* private fields */ }Expand description
Fluent builder constructing a request to GetSprites.
GetSprites returns the map's sprites.
For more information, see Style iconography with sprites in the Amazon Location Service Developer Guide.
Implementations§
Source§impl GetSpritesFluentBuilder
impl GetSpritesFluentBuilder
Sourcepub fn as_input(&self) -> &GetSpritesInputBuilder
pub fn as_input(&self) -> &GetSpritesInputBuilder
Access the GetSprites as a reference.
Sourcepub async fn send(
self,
) -> Result<GetSpritesOutput, SdkError<GetSpritesError, HttpResponse>>
pub async fn send( self, ) -> Result<GetSpritesOutput, SdkError<GetSpritesError, HttpResponse>>
Sends the request and returns the response.
If an error occurs, an SdkError will be returned with additional details that
can be matched against.
By default, any retryable failures will be retried twice. Retry behavior is configurable with the RetryConfig, which can be set when configuring the client.
Sourcepub fn customize(
self,
) -> CustomizableOperation<GetSpritesOutput, GetSpritesError, Self>
pub fn customize( self, ) -> CustomizableOperation<GetSpritesOutput, GetSpritesError, Self>
Consumes this builder, creating a customizable operation that can be modified before being sent.
Sourcepub fn file_name(self, input: impl Into<String>) -> Self
pub fn file_name(self, input: impl Into<String>) -> Self
Sprites API: The name of the sprite file to retrieve, following pattern sprites(@2x)?\.(png|json).
Example: sprites.png
Sourcepub fn set_file_name(self, input: Option<String>) -> Self
pub fn set_file_name(self, input: Option<String>) -> Self
Sprites API: The name of the sprite file to retrieve, following pattern sprites(@2x)?\.(png|json).
Example: sprites.png
Sourcepub fn get_file_name(&self) -> &Option<String>
pub fn get_file_name(&self) -> &Option<String>
Sprites API: The name of the sprite file to retrieve, following pattern sprites(@2x)?\.(png|json).
Example: sprites.png
Sourcepub fn style(self, input: MapStyle) -> Self
pub fn style(self, input: MapStyle) -> Self
Style specifies the desired map style for the Sprites APIs.
Sourcepub fn set_style(self, input: Option<MapStyle>) -> Self
pub fn set_style(self, input: Option<MapStyle>) -> Self
Style specifies the desired map style for the Sprites APIs.
Sourcepub fn get_style(&self) -> &Option<MapStyle>
pub fn get_style(&self) -> &Option<MapStyle>
Style specifies the desired map style for the Sprites APIs.
Sourcepub fn color_scheme(self, input: ColorScheme) -> Self
pub fn color_scheme(self, input: ColorScheme) -> Self
Sets color tone for map such as dark and light for specific map styles. It applies to only vector map styles such as Standard and Monochrome.
Example: Light
Default value: Light
Valid values for ColorScheme are case sensitive.
Sourcepub fn set_color_scheme(self, input: Option<ColorScheme>) -> Self
pub fn set_color_scheme(self, input: Option<ColorScheme>) -> Self
Sets color tone for map such as dark and light for specific map styles. It applies to only vector map styles such as Standard and Monochrome.
Example: Light
Default value: Light
Valid values for ColorScheme are case sensitive.
Sourcepub fn get_color_scheme(&self) -> &Option<ColorScheme>
pub fn get_color_scheme(&self) -> &Option<ColorScheme>
Sets color tone for map such as dark and light for specific map styles. It applies to only vector map styles such as Standard and Monochrome.
Example: Light
Default value: Light
Valid values for ColorScheme are case sensitive.
Sourcepub fn variant(self, input: Variant) -> Self
pub fn variant(self, input: Variant) -> Self
Optimizes map styles for specific use case or industry. You can choose allowed variant only with Standard map style.
Example: Default
Valid values for Variant are case sensitive.
Sourcepub fn set_variant(self, input: Option<Variant>) -> Self
pub fn set_variant(self, input: Option<Variant>) -> Self
Optimizes map styles for specific use case or industry. You can choose allowed variant only with Standard map style.
Example: Default
Valid values for Variant are case sensitive.
Sourcepub fn get_variant(&self) -> &Option<Variant>
pub fn get_variant(&self) -> &Option<Variant>
Optimizes map styles for specific use case or industry. You can choose allowed variant only with Standard map style.
Example: Default
Valid values for Variant are case sensitive.
Trait Implementations§
Source§impl Clone for GetSpritesFluentBuilder
impl Clone for GetSpritesFluentBuilder
Source§fn clone(&self) -> GetSpritesFluentBuilder
fn clone(&self) -> GetSpritesFluentBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for GetSpritesFluentBuilder
impl !RefUnwindSafe for GetSpritesFluentBuilder
impl Send for GetSpritesFluentBuilder
impl Sync for GetSpritesFluentBuilder
impl Unpin for GetSpritesFluentBuilder
impl !UnwindSafe for GetSpritesFluentBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);