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// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.

/// <p>A game session's properties plus the protection policy currently in force.</p>
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::fmt::Debug)]
pub struct GameSessionDetail {
    /// <p>Object that describes a game session.</p>
    pub game_session: ::std::option::Option<crate::types::GameSession>,
    /// <p>Current status of protection for the game session.</p>
    /// <ul>
    /// <li>
    /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
    /// <li>
    /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
    /// </ul>
    pub protection_policy: ::std::option::Option<crate::types::ProtectionPolicy>,
}
impl GameSessionDetail {
    /// <p>Object that describes a game session.</p>
    pub fn game_session(&self) -> ::std::option::Option<&crate::types::GameSession> {
        self.game_session.as_ref()
    }
    /// <p>Current status of protection for the game session.</p>
    /// <ul>
    /// <li>
    /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
    /// <li>
    /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
    /// </ul>
    pub fn protection_policy(&self) -> ::std::option::Option<&crate::types::ProtectionPolicy> {
        self.protection_policy.as_ref()
    }
}
impl GameSessionDetail {
    /// Creates a new builder-style object to manufacture [`GameSessionDetail`](crate::types::GameSessionDetail).
    pub fn builder() -> crate::types::builders::GameSessionDetailBuilder {
        crate::types::builders::GameSessionDetailBuilder::default()
    }
}

/// A builder for [`GameSessionDetail`](crate::types::GameSessionDetail).
#[non_exhaustive]
#[derive(::std::clone::Clone, ::std::cmp::PartialEq, ::std::default::Default, ::std::fmt::Debug)]
pub struct GameSessionDetailBuilder {
    pub(crate) game_session: ::std::option::Option<crate::types::GameSession>,
    pub(crate) protection_policy: ::std::option::Option<crate::types::ProtectionPolicy>,
}
impl GameSessionDetailBuilder {
    /// <p>Object that describes a game session.</p>
    pub fn game_session(mut self, input: crate::types::GameSession) -> Self {
        self.game_session = ::std::option::Option::Some(input);
        self
    }
    /// <p>Object that describes a game session.</p>
    pub fn set_game_session(mut self, input: ::std::option::Option<crate::types::GameSession>) -> Self {
        self.game_session = input;
        self
    }
    /// <p>Object that describes a game session.</p>
    pub fn get_game_session(&self) -> &::std::option::Option<crate::types::GameSession> {
        &self.game_session
    }
    /// <p>Current status of protection for the game session.</p>
    /// <ul>
    /// <li>
    /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
    /// <li>
    /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
    /// </ul>
    pub fn protection_policy(mut self, input: crate::types::ProtectionPolicy) -> Self {
        self.protection_policy = ::std::option::Option::Some(input);
        self
    }
    /// <p>Current status of protection for the game session.</p>
    /// <ul>
    /// <li>
    /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
    /// <li>
    /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
    /// </ul>
    pub fn set_protection_policy(mut self, input: ::std::option::Option<crate::types::ProtectionPolicy>) -> Self {
        self.protection_policy = input;
        self
    }
    /// <p>Current status of protection for the game session.</p>
    /// <ul>
    /// <li>
    /// <p><b>NoProtection</b> -- The game session can be terminated during a scale-down event.</p></li>
    /// <li>
    /// <p><b>FullProtection</b> -- If the game session is in an <code>ACTIVE</code> status, it cannot be terminated during a scale-down event.</p></li>
    /// </ul>
    pub fn get_protection_policy(&self) -> &::std::option::Option<crate::types::ProtectionPolicy> {
        &self.protection_policy
    }
    /// Consumes the builder and constructs a [`GameSessionDetail`](crate::types::GameSessionDetail).
    pub fn build(self) -> crate::types::GameSessionDetail {
        crate::types::GameSessionDetail {
            game_session: self.game_session,
            protection_policy: self.protection_policy,
        }
    }
}