// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
impl super::Client {
/// Constructs a fluent builder for the [`StopGameSessionPlacement`](crate::operation::stop_game_session_placement::builders::StopGameSessionPlacementFluentBuilder) operation.
///
/// - The fluent builder is configurable:
/// - [`placement_id(impl Into<String>)`](crate::operation::stop_game_session_placement::builders::StopGameSessionPlacementFluentBuilder::placement_id) / [`set_placement_id(Option<String>)`](crate::operation::stop_game_session_placement::builders::StopGameSessionPlacementFluentBuilder::set_placement_id):<br>required: **true**<br><p>A unique identifier for a game session placement to stop.</p><br>
/// - On success, responds with [`StopGameSessionPlacementOutput`](crate::operation::stop_game_session_placement::StopGameSessionPlacementOutput) with field(s):
/// - [`game_session_placement(Option<GameSessionPlacement>)`](crate::operation::stop_game_session_placement::StopGameSessionPlacementOutput::game_session_placement): <p>Object that describes the canceled game session placement, with <code>CANCELLED</code> status and an end time stamp.</p>
/// - On failure, responds with [`SdkError<StopGameSessionPlacementError>`](crate::operation::stop_game_session_placement::StopGameSessionPlacementError)
pub fn stop_game_session_placement(&self) -> crate::operation::stop_game_session_placement::builders::StopGameSessionPlacementFluentBuilder {
crate::operation::stop_game_session_placement::builders::StopGameSessionPlacementFluentBuilder::new(self.handle.clone())
}
}