// Code generated by software.amazon.smithy.rust.codegen.smithy-rs. DO NOT EDIT.
impl super::Client {
/// Constructs a fluent builder for the [`DescribeGameServer`](crate::operation::describe_game_server::builders::DescribeGameServerFluentBuilder) operation.
///
/// - The fluent builder is configurable:
/// - [`game_server_group_name(impl Into<String>)`](crate::operation::describe_game_server::builders::DescribeGameServerFluentBuilder::game_server_group_name) / [`set_game_server_group_name(Option<String>)`](crate::operation::describe_game_server::builders::DescribeGameServerFluentBuilder::set_game_server_group_name):<br>required: **true**<br><p>A unique identifier for the game server group where the game server is running.</p><br>
/// - [`game_server_id(impl Into<String>)`](crate::operation::describe_game_server::builders::DescribeGameServerFluentBuilder::game_server_id) / [`set_game_server_id(Option<String>)`](crate::operation::describe_game_server::builders::DescribeGameServerFluentBuilder::set_game_server_id):<br>required: **true**<br><p>A custom string that uniquely identifies the game server information to be retrieved.</p><br>
/// - On success, responds with [`DescribeGameServerOutput`](crate::operation::describe_game_server::DescribeGameServerOutput) with field(s):
/// - [`game_server(Option<GameServer>)`](crate::operation::describe_game_server::DescribeGameServerOutput::game_server): <p>Object that describes the requested game server.</p>
/// - On failure, responds with [`SdkError<DescribeGameServerError>`](crate::operation::describe_game_server::DescribeGameServerError)
pub fn describe_game_server(&self) -> crate::operation::describe_game_server::builders::DescribeGameServerFluentBuilder {
crate::operation::describe_game_server::builders::DescribeGameServerFluentBuilder::new(self.handle.clone())
}
}