#[non_exhaustive]
pub struct Replay { /* private fields */ }
Expand description

A Replay object that contains details about a replay.

Implementations§

The name of the replay.

The ARN of the archive to replay event from.

The current state of the replay.

A description of why the replay is in the current state.

A time stamp for the time to start replaying events. This is determined by the time in the event as described in Time.

A time stamp for the time to start replaying events. Any event with a creation time prior to the EventEndTime specified is replayed.

A time stamp for the time that the last event was replayed.

A time stamp for the time that the replay started.

A time stamp for the time that the replay completed.

Creates a new builder-style object to manufacture Replay.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
This method tests for self and other values to be equal, and is used by ==.
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.

Auto Trait Implementations§

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Returns the argument unchanged.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.
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