#[non_exhaustive]pub struct PrimaryAttributeValueBuilder { /* private fields */ }Expand description
A builder for PrimaryAttributeValue.
Implementations§
Source§impl PrimaryAttributeValueBuilder
impl PrimaryAttributeValueBuilder
Sourcepub fn access_type(self, input: AccessType) -> Self
pub fn access_type(self, input: AccessType) -> Self
The value's access type.
Sourcepub fn set_access_type(self, input: Option<AccessType>) -> Self
pub fn set_access_type(self, input: Option<AccessType>) -> Self
The value's access type.
Sourcepub fn get_access_type(&self) -> &Option<AccessType>
pub fn get_access_type(&self) -> &Option<AccessType>
The value's access type.
Sourcepub fn attribute_name(self, input: impl Into<String>) -> Self
pub fn attribute_name(self, input: impl Into<String>) -> Self
The value's attribute name.
Sourcepub fn set_attribute_name(self, input: Option<String>) -> Self
pub fn set_attribute_name(self, input: Option<String>) -> Self
The value's attribute name.
Sourcepub fn get_attribute_name(&self) -> &Option<String>
pub fn get_attribute_name(&self) -> &Option<String>
The value's attribute name.
Sourcepub fn values(self, input: impl Into<String>) -> Self
pub fn values(self, input: impl Into<String>) -> Self
Appends an item to values.
To override the contents of this collection use set_values.
The value's values.
Sourcepub fn set_values(self, input: Option<Vec<String>>) -> Self
pub fn set_values(self, input: Option<Vec<String>>) -> Self
The value's values.
Sourcepub fn get_values(&self) -> &Option<Vec<String>>
pub fn get_values(&self) -> &Option<Vec<String>>
The value's values.
Sourcepub fn build(self) -> PrimaryAttributeValue
pub fn build(self) -> PrimaryAttributeValue
Consumes the builder and constructs a PrimaryAttributeValue.
Trait Implementations§
Source§impl Clone for PrimaryAttributeValueBuilder
impl Clone for PrimaryAttributeValueBuilder
Source§fn clone(&self) -> PrimaryAttributeValueBuilder
fn clone(&self) -> PrimaryAttributeValueBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for PrimaryAttributeValueBuilder
impl Debug for PrimaryAttributeValueBuilder
Source§impl Default for PrimaryAttributeValueBuilder
impl Default for PrimaryAttributeValueBuilder
Source§fn default() -> PrimaryAttributeValueBuilder
fn default() -> PrimaryAttributeValueBuilder
Source§impl PartialEq for PrimaryAttributeValueBuilder
impl PartialEq for PrimaryAttributeValueBuilder
Source§fn eq(&self, other: &PrimaryAttributeValueBuilder) -> bool
fn eq(&self, other: &PrimaryAttributeValueBuilder) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for PrimaryAttributeValueBuilder
Auto Trait Implementations§
impl Freeze for PrimaryAttributeValueBuilder
impl RefUnwindSafe for PrimaryAttributeValueBuilder
impl Send for PrimaryAttributeValueBuilder
impl Sync for PrimaryAttributeValueBuilder
impl Unpin for PrimaryAttributeValueBuilder
impl UnwindSafe for PrimaryAttributeValueBuilder
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);