#[non_exhaustive]pub struct DeleteEventInput {
pub memory_id: Option<String>,
pub session_id: Option<String>,
pub event_id: Option<String>,
pub actor_id: Option<String>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.memory_id: Option<String>The identifier of the AgentCore Memory resource from which to delete the event.
session_id: Option<String>The identifier of the session containing the event to delete.
event_id: Option<String>The identifier of the event to delete.
actor_id: Option<String>The identifier of the actor associated with the event to delete.
Implementations§
Source§impl DeleteEventInput
impl DeleteEventInput
Source§impl DeleteEventInput
impl DeleteEventInput
Sourcepub fn builder() -> DeleteEventInputBuilder
pub fn builder() -> DeleteEventInputBuilder
Creates a new builder-style object to manufacture DeleteEventInput.
Trait Implementations§
Source§impl Clone for DeleteEventInput
impl Clone for DeleteEventInput
Source§fn clone(&self) -> DeleteEventInput
fn clone(&self) -> DeleteEventInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for DeleteEventInput
impl Debug for DeleteEventInput
Source§impl PartialEq for DeleteEventInput
impl PartialEq for DeleteEventInput
impl StructuralPartialEq for DeleteEventInput
Auto Trait Implementations§
impl Freeze for DeleteEventInput
impl RefUnwindSafe for DeleteEventInput
impl Send for DeleteEventInput
impl Sync for DeleteEventInput
impl Unpin for DeleteEventInput
impl UnwindSafe for DeleteEventInput
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