#[non_exhaustive]pub struct CreateMarketplaceModelEndpointInput {
pub model_source_identifier: Option<String>,
pub endpoint_config: Option<EndpointConfig>,
pub accept_eula: Option<bool>,
pub endpoint_name: Option<String>,
pub client_request_token: Option<String>,
pub tags: Option<Vec<Tag>>,
}Fields (Non-exhaustive)§
This struct is marked as non-exhaustive
Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.model_source_identifier: Option<String>The ARN of the model from Amazon Bedrock Marketplace that you want to deploy to the endpoint.
endpoint_config: Option<EndpointConfig>The configuration for the endpoint, including the number and type of instances to use.
accept_eula: Option<bool>Indicates whether you accept the end-user license agreement (EULA) for the model. Set to true to accept the EULA.
endpoint_name: Option<String>The name of the endpoint. This name must be unique within your Amazon Web Services account and region.
client_request_token: Option<String>A unique, case-sensitive identifier that you provide to ensure the idempotency of the request. This token is listed as not required because Amazon Web Services SDKs automatically generate it for you and set this parameter. If you're not using the Amazon Web Services SDK or the CLI, you must provide this token or the action will fail.
An array of key-value pairs to apply to the underlying Amazon SageMaker endpoint. You can use these tags to organize and identify your Amazon Web Services resources.
Implementations§
Source§impl CreateMarketplaceModelEndpointInput
impl CreateMarketplaceModelEndpointInput
Sourcepub fn model_source_identifier(&self) -> Option<&str>
pub fn model_source_identifier(&self) -> Option<&str>
The ARN of the model from Amazon Bedrock Marketplace that you want to deploy to the endpoint.
Sourcepub fn endpoint_config(&self) -> Option<&EndpointConfig>
pub fn endpoint_config(&self) -> Option<&EndpointConfig>
The configuration for the endpoint, including the number and type of instances to use.
Sourcepub fn accept_eula(&self) -> Option<bool>
pub fn accept_eula(&self) -> Option<bool>
Indicates whether you accept the end-user license agreement (EULA) for the model. Set to true to accept the EULA.
Sourcepub fn endpoint_name(&self) -> Option<&str>
pub fn endpoint_name(&self) -> Option<&str>
The name of the endpoint. This name must be unique within your Amazon Web Services account and region.
Sourcepub fn client_request_token(&self) -> Option<&str>
pub fn client_request_token(&self) -> Option<&str>
A unique, case-sensitive identifier that you provide to ensure the idempotency of the request. This token is listed as not required because Amazon Web Services SDKs automatically generate it for you and set this parameter. If you're not using the Amazon Web Services SDK or the CLI, you must provide this token or the action will fail.
An array of key-value pairs to apply to the underlying Amazon SageMaker endpoint. You can use these tags to organize and identify your Amazon Web Services resources.
If no value was sent for this field, a default will be set. If you want to determine if no value was sent, use .tags.is_none().
Source§impl CreateMarketplaceModelEndpointInput
impl CreateMarketplaceModelEndpointInput
Sourcepub fn builder() -> CreateMarketplaceModelEndpointInputBuilder
pub fn builder() -> CreateMarketplaceModelEndpointInputBuilder
Creates a new builder-style object to manufacture CreateMarketplaceModelEndpointInput.
Trait Implementations§
Source§impl Clone for CreateMarketplaceModelEndpointInput
impl Clone for CreateMarketplaceModelEndpointInput
Source§fn clone(&self) -> CreateMarketplaceModelEndpointInput
fn clone(&self) -> CreateMarketplaceModelEndpointInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl PartialEq for CreateMarketplaceModelEndpointInput
impl PartialEq for CreateMarketplaceModelEndpointInput
Source§fn eq(&self, other: &CreateMarketplaceModelEndpointInput) -> bool
fn eq(&self, other: &CreateMarketplaceModelEndpointInput) -> bool
self and other values to be equal, and is used by ==.impl StructuralPartialEq for CreateMarketplaceModelEndpointInput
Auto Trait Implementations§
impl Freeze for CreateMarketplaceModelEndpointInput
impl RefUnwindSafe for CreateMarketplaceModelEndpointInput
impl Send for CreateMarketplaceModelEndpointInput
impl Sync for CreateMarketplaceModelEndpointInput
impl Unpin for CreateMarketplaceModelEndpointInput
impl UnwindSafe for CreateMarketplaceModelEndpointInput
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);