pub struct GameSession {Show 13 fields
pub gameSessionId: String,
pub fleetId: String,
pub name: String,
pub maxPlayers: i32,
pub joinable: bool,
pub gameProperties: RepeatedField<GameProperty>,
pub ipAddress: String,
pub port: i32,
pub gameSessionData: String,
pub matchmakerData: String,
pub dnsName: String,
pub unknown_fields: UnknownFields,
pub cached_size: CachedSize,
}Fields§
§gameSessionId: String§fleetId: String§name: String§maxPlayers: i32§joinable: bool§gameProperties: RepeatedField<GameProperty>§ipAddress: String§port: i32§gameSessionData: String§matchmakerData: String§dnsName: String§unknown_fields: UnknownFields§cached_size: CachedSizeImplementations§
Source§impl GameSession
impl GameSession
pub fn new() -> GameSession
pub fn get_gameSessionId(&self) -> &str
pub fn clear_gameSessionId(&mut self)
pub fn set_gameSessionId(&mut self, v: String)
pub fn mut_gameSessionId(&mut self) -> &mut String
pub fn take_gameSessionId(&mut self) -> String
pub fn get_fleetId(&self) -> &str
pub fn clear_fleetId(&mut self)
pub fn set_fleetId(&mut self, v: String)
pub fn mut_fleetId(&mut self) -> &mut String
pub fn take_fleetId(&mut self) -> String
pub fn get_name(&self) -> &str
pub fn clear_name(&mut self)
pub fn set_name(&mut self, v: String)
pub fn mut_name(&mut self) -> &mut String
pub fn take_name(&mut self) -> String
pub fn get_maxPlayers(&self) -> i32
pub fn clear_maxPlayers(&mut self)
pub fn set_maxPlayers(&mut self, v: i32)
pub fn get_joinable(&self) -> bool
pub fn clear_joinable(&mut self)
pub fn set_joinable(&mut self, v: bool)
pub fn get_gameProperties(&self) -> &[GameProperty]
pub fn clear_gameProperties(&mut self)
pub fn set_gameProperties(&mut self, v: RepeatedField<GameProperty>)
pub fn mut_gameProperties(&mut self) -> &mut RepeatedField<GameProperty>
pub fn take_gameProperties(&mut self) -> RepeatedField<GameProperty>
pub fn get_ipAddress(&self) -> &str
pub fn clear_ipAddress(&mut self)
pub fn set_ipAddress(&mut self, v: String)
pub fn mut_ipAddress(&mut self) -> &mut String
pub fn take_ipAddress(&mut self) -> String
pub fn get_port(&self) -> i32
pub fn clear_port(&mut self)
pub fn set_port(&mut self, v: i32)
pub fn get_gameSessionData(&self) -> &str
pub fn clear_gameSessionData(&mut self)
pub fn set_gameSessionData(&mut self, v: String)
pub fn mut_gameSessionData(&mut self) -> &mut String
pub fn take_gameSessionData(&mut self) -> String
pub fn get_matchmakerData(&self) -> &str
pub fn clear_matchmakerData(&mut self)
pub fn set_matchmakerData(&mut self, v: String)
pub fn mut_matchmakerData(&mut self) -> &mut String
pub fn take_matchmakerData(&mut self) -> String
pub fn get_dnsName(&self) -> &str
pub fn clear_dnsName(&mut self)
pub fn set_dnsName(&mut self, v: String)
pub fn mut_dnsName(&mut self) -> &mut String
pub fn take_dnsName(&mut self) -> String
Trait Implementations§
Source§impl Clear for GameSession
impl Clear for GameSession
Source§impl Clone for GameSession
impl Clone for GameSession
Source§fn clone(&self) -> GameSession
fn clone(&self) -> GameSession
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for GameSession
impl Debug for GameSession
Source§impl<'a> Default for &'a GameSession
impl<'a> Default for &'a GameSession
Source§fn default() -> &'a GameSession
fn default() -> &'a GameSession
Returns the “default value” for a type. Read more
Source§impl Default for GameSession
impl Default for GameSession
Source§fn default() -> GameSession
fn default() -> GameSession
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for GameSession
impl<'de> Deserialize<'de> for GameSession
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Message for GameSession
impl Message for GameSession
Source§fn is_initialized(&self) -> bool
fn is_initialized(&self) -> bool
True iff all required fields are initialized.
Always returns
true for protobuf 3.Source§fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
fn merge_from(&mut self, is: &mut CodedInputStream<'_>) -> ProtobufResult<()>
Update this message object with fields read from given stream.
Source§fn compute_size(&self) -> u32
fn compute_size(&self) -> u32
Compute and cache size of this message and all nested messages
Source§fn write_to_with_cached_sizes(
&self,
os: &mut CodedOutputStream<'_>,
) -> ProtobufResult<()>
fn write_to_with_cached_sizes( &self, os: &mut CodedOutputStream<'_>, ) -> ProtobufResult<()>
Write message to the stream. Read more
Source§fn get_cached_size(&self) -> u32
fn get_cached_size(&self) -> u32
Get size previously computed by
compute_size.Source§fn get_unknown_fields(&self) -> &UnknownFields
fn get_unknown_fields(&self) -> &UnknownFields
Get a reference to unknown fields.
Source§fn mut_unknown_fields(&mut self) -> &mut UnknownFields
fn mut_unknown_fields(&mut self) -> &mut UnknownFields
Get a mutable reference to unknown fields.
Source§fn as_any_mut(&mut self) -> &mut dyn Any
fn as_any_mut(&mut self) -> &mut dyn Any
View self as mutable
Any.Source§fn descriptor(&self) -> &'static MessageDescriptor
fn descriptor(&self) -> &'static MessageDescriptor
Message descriptor for this message, used for reflection.
Source§fn new() -> GameSession
fn new() -> GameSession
Create an empty message object. Read more
Source§fn descriptor_static() -> &'static MessageDescriptor
fn descriptor_static() -> &'static MessageDescriptor
Get message descriptor for message type. Read more
Source§fn default_instance() -> &'static GameSession
fn default_instance() -> &'static GameSession
Return a pointer to default immutable message with static lifetime. Read more
Source§fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from(is: &mut CodedInputStream<'_>) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from stream.
Source§fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
fn write_to(&self, os: &mut CodedOutputStream<'_>) -> Result<(), ProtobufError>
Write the message to the stream. Read more
Source§fn write_length_delimited_to(
&self,
os: &mut CodedOutputStream<'_>,
) -> Result<(), ProtobufError>
fn write_length_delimited_to( &self, os: &mut CodedOutputStream<'_>, ) -> Result<(), ProtobufError>
Write the message to the stream prepending the message with message length
encoded as varint.
Source§fn write_length_delimited_to_vec(
&self,
vec: &mut Vec<u8>,
) -> Result<(), ProtobufError>
fn write_length_delimited_to_vec( &self, vec: &mut Vec<u8>, ) -> Result<(), ProtobufError>
Write the message to the vec, prepend the message with message length
encoded as varint.
Source§fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
fn merge_from_bytes(&mut self, bytes: &[u8]) -> Result<(), ProtobufError>
Update this message object with fields read from given stream.
Source§fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_reader(reader: &mut dyn Read) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from reader.
Parse stops on EOF or when error encountered.
Source§fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where
Self: Sized,
fn parse_from_bytes(bytes: &[u8]) -> Result<Self, ProtobufError>where
Self: Sized,
Parse message from byte array.
Source§fn check_initialized(&self) -> Result<(), ProtobufError>
fn check_initialized(&self) -> Result<(), ProtobufError>
Check if all required fields of this object are initialized.
Source§fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
fn write_to_writer(&self, w: &mut dyn Write) -> Result<(), ProtobufError>
Write the message to the writer.
Source§fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
fn write_to_vec(&self, v: &mut Vec<u8>) -> Result<(), ProtobufError>
Write the message to bytes vec.
Source§fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to bytes vec.
Source§fn write_length_delimited_to_writer(
&self,
w: &mut dyn Write,
) -> Result<(), ProtobufError>
fn write_length_delimited_to_writer( &self, w: &mut dyn Write, ) -> Result<(), ProtobufError>
Write the message to the writer, prepend the message with message length
encoded as varint.
Source§fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
fn write_length_delimited_to_bytes(&self) -> Result<Vec<u8>, ProtobufError>
Write the message to the bytes vec, prepend the message with message length
encoded as varint.
Source§impl PartialEq for GameSession
impl PartialEq for GameSession
Source§impl ProtobufValue for GameSession
impl ProtobufValue for GameSession
Source§fn as_ref(&self) -> ReflectValueRef<'_>
fn as_ref(&self) -> ReflectValueRef<'_>
As ref
Source§fn is_non_zero(&self) -> bool
fn is_non_zero(&self) -> bool
Is value non-zero?
Source§fn as_ref_copy(&self) -> ReflectValueRef<'static>
fn as_ref_copy(&self) -> ReflectValueRef<'static>
Source§impl Serialize for GameSession
impl Serialize for GameSession
impl StructuralPartialEq for GameSession
Auto Trait Implementations§
impl !Freeze for GameSession
impl RefUnwindSafe for GameSession
impl Send for GameSession
impl Sync for GameSession
impl Unpin for GameSession
impl UnwindSafe for GameSession
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more