pub struct UpdateGameSession {
pub game_session: Option<GameSession>,
pub update_reason: UpdateReason,
pub backfill_ticket_id: String,
}Fields§
§game_session: Option<GameSession>§update_reason: UpdateReason§backfill_ticket_id: StringTrait Implementations§
Source§impl Clone for UpdateGameSession
impl Clone for UpdateGameSession
Source§fn clone(&self) -> UpdateGameSession
fn clone(&self) -> UpdateGameSession
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UpdateGameSession
impl Debug for UpdateGameSession
Source§impl Default for UpdateGameSession
impl Default for UpdateGameSession
Source§impl<'de> Deserialize<'de> for UpdateGameSession
impl<'de> Deserialize<'de> for UpdateGameSession
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for UpdateGameSession
impl RefUnwindSafe for UpdateGameSession
impl Send for UpdateGameSession
impl Sync for UpdateGameSession
impl Unpin for UpdateGameSession
impl UnwindSafe for UpdateGameSession
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more